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30 lines
473 B
C++
30 lines
473 B
C++
#ifndef _tglVector_h
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#define _tglVector_h
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#include "math.h" // sin() in RotateAroundY()
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#include <stddef.h> // offsetof()
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namespace Tgl
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{
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namespace Constant
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{
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const float Pi = 3.14159265358979323846;
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};
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inline float DegreesToRadians(float degrees)
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{
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return Constant::Pi * (degrees / 180.0);
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}
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inline float RadiansToDegrees(float radians)
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{
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return (radians / Constant::Pi) * 180.0;
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}
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typedef float FloatMatrix4[4][4];
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} // namespace Tgl
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#endif /* _tglVector_h */
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