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* Implement MxDSObject * use discovered names * Update LEGO1/mxdsobject.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Update mxdsobject.cpp * Update mxdsobject.h --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
#ifndef MXDSOBJECT_H
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#define MXDSOBJECT_H
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#include "mxcore.h"
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#include "mxatomid.h"
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// VTABLE 0x100dc868
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// SIZE 0x2c
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class MxDSObject : public MxCore
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{
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public:
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__declspec(dllexport) void SetObjectName(const char *p_objectName);
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MxDSObject();
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virtual ~MxDSObject() override;
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MxDSObject &operator=(MxDSObject &p_dsObject);
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void CopyFrom(MxDSObject &p_dsObject);
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// OFFSET: LEGO1 0x100bf730
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inline virtual const char *ClassName() const override { return "MxDSObject"; }; // vtable+0c
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// OFFSET: LEGO1 0x100bf740
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inline virtual MxBool IsA(const char *name) const override { return !strcmp(name, MxDSObject::ClassName()) || MxCore::IsA(name); }; // vtable+10;
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virtual int unk14(); // vtable+14;
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virtual unsigned int CalculateUnk08(); // vtable+18;
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virtual void Parse(char **p_source, unsigned short p_unk24); // vtable+1c;
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void SetSourceName(const char *p_sourceName);
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inline const MxAtomId& GetAtomId() { return this->m_atomId; }
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inline int GetUnknown1c() { return this->m_unk1c; }
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inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
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// OFFSET: ISLE 0x401c40
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// OFFSET: LEGO1 0x10005530
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inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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private:
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unsigned int m_unk08;
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short m_unk0c;
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char* m_sourceName;
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int m_unk14;
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char *m_objectName;
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int m_unk1c;
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MxAtomId m_atomId;
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short m_unk24;
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unsigned short m_unk26;
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int m_unk28;
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};
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#endif // MXDSOBJECT_H
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