isle/LEGO1/legoplantmanager.h
Cydra 07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

---------

Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00

28 lines
495 B
C++

#ifndef LEGOPLANTMANAGER_H
#define LEGOPLANTMANAGER_H
#include "mxcore.h"
// VTABLE 0x100d6758
// SIZE 0x2c
class LegoPlantManager : public MxCore
{
public:
LegoPlantManager();
virtual ~LegoPlantManager() override; // vtable+0x0
virtual long Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x10026290
inline const char *ClassName() const override // vtable+0xc
{
// 0x100f318c
return "LegoPlantManager";
}
private:
void Init();
};
#endif // LEGOPLANTMANAGER_H