isle/LEGO1/legoinputmanager.cpp
itsmattkc 4c9e138cbf implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
2023-06-30 11:34:39 -07:00

40 lines
632 B
C++

#include "legoinputmanager.h"
// OFFSET: LEGO1 0x1005b790 STUB
LegoInputManager::LegoInputManager()
{
// TODO
}
// OFFSET: LEGO1 0x1005b8f0 STUB
LegoInputManager::~LegoInputManager()
{
// TODO
}
// OFFSET: LEGO1 0x1005c740 STUB
void LegoInputManager::QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5)
{
// TODO
}
// OFFSET: LEGO1 0x1005c470 STUB
void LegoInputManager::Register(MxCore *)
{
// TODO
}
// OFFSET: LEGO1 0x1005c5c0 STUB
void LegoInputManager::UnRegister(MxCore *)
{
// TODO
}
// OFFSET: LEGO1 0x1005b8b0 STUB
long LegoInputManager::Tickle()
{
// TODO
return 0;
}