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4c9e138cbf
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
40 lines
632 B
C++
40 lines
632 B
C++
#include "legoinputmanager.h"
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// OFFSET: LEGO1 0x1005b790 STUB
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LegoInputManager::LegoInputManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005b8f0 STUB
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LegoInputManager::~LegoInputManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005c740 STUB
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void LegoInputManager::QueueEvent(NotificationId id, unsigned char p2, long p3, long p4, unsigned char p5)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005c470 STUB
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void LegoInputManager::Register(MxCore *)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005c5c0 STUB
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void LegoInputManager::UnRegister(MxCore *)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005b8b0 STUB
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long LegoInputManager::Tickle()
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{
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// TODO
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return 0;
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}
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