isle/LEGO1/legoanimationmanager.cpp
itsmattkc 4c9e138cbf implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
2023-06-30 11:34:39 -07:00

43 lines
695 B
C++

#include "legoanimationmanager.h"
// 0x100f74f8
int g_legoAnimationManagerConfig = 1;
// OFFSET: LEGO1 0x1005eb60 STUB
LegoAnimationManager::LegoAnimationManager()
{
}
// OFFSET: LEGO1 0x1005ed30 STUB
LegoAnimationManager::~LegoAnimationManager()
{
// TODO
}
// OFFSET: LEGO1 0x100619f0 STUB
long LegoAnimationManager::Notify(MxParam &p)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x10061cc0 STUB
long LegoAnimationManager::Tickle()
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1005f130 STUB
void LegoAnimationManager::Init()
{
// TODO
}
// OFFSET: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(int param_1)
{
g_legoAnimationManagerConfig = param_1;
}