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4c9e138cbf
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
43 lines
695 B
C++
43 lines
695 B
C++
#include "legoanimationmanager.h"
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// 0x100f74f8
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int g_legoAnimationManagerConfig = 1;
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// OFFSET: LEGO1 0x1005eb60 STUB
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LegoAnimationManager::LegoAnimationManager()
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{
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}
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// OFFSET: LEGO1 0x1005ed30 STUB
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LegoAnimationManager::~LegoAnimationManager()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100619f0 STUB
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long LegoAnimationManager::Notify(MxParam &p)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x10061cc0 STUB
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long LegoAnimationManager::Tickle()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1005f130 STUB
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void LegoAnimationManager::Init()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1005eb50
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void LegoAnimationManager::configureLegoAnimationManager(int param_1)
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{
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g_legoAnimationManagerConfig = param_1;
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}
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