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2644be3ca6
* MxTimer::Start - swap instruction order Technically, isRunning is set after getting the real time according to the pseudo code, which i guess is fine, you dont know it started until it really started * MxTimer - finish tweaking to match assembly
42 lines
994 B
C++
42 lines
994 B
C++
#include "mxtimer.h"
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#include "legoinc.h"
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// 0x10101414
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long MxTimer::s_LastTimeCalculated = 0;
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// 0x10101418
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long MxTimer::s_LastTimeTimerStarted = 0;
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// OFFSET: LEGO1 0x100ae060
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MxTimer::MxTimer()
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{
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this->m_isRunning = MX_FALSE;
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m_startTime = timeGetTime();
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// yeah this is somehow what the asm is
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s_LastTimeCalculated = m_startTime;
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}
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// OFFSET: LEGO1 0x100ae160
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void MxTimer::Start()
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{
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s_LastTimeTimerStarted = this->GetRealTime();
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this->m_isRunning = MX_TRUE;
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}
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// OFFSET: LEGO1 0x100ae180
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void MxTimer::Stop()
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{
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long elapsed = this->GetRealTime();
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long startTime = elapsed - MxTimer::s_LastTimeTimerStarted;
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this->m_isRunning = MX_FALSE;
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// this feels very stupid but it's what the assembly does
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this->m_startTime = this->m_startTime + startTime - 5;
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}
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// OFFSET: LEGO1 0x100ae140
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long MxTimer::GetRealTime()
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{
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MxTimer::s_LastTimeCalculated = timeGetTime();
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return MxTimer::s_LastTimeCalculated - this->m_startTime;
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}
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