isle/LEGO1/lego/legoomni/include/legosoundmanager.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

25 lines
665 B
C++

#ifndef LEGOSOUNDMANAGER_H
#define LEGOSOUNDMANAGER_H
#include "mxsoundmanager.h"
// VTABLE: LEGO1 0x100d6b10
// SIZE 0x44
class LegoSoundManager : public MxSoundManager {
public:
LegoSoundManager();
virtual ~LegoSoundManager() override;
virtual MxResult Tickle() override; // vtable+08
virtual void Destroy() override; // vtable+18
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread) override; // vtable+0x30
private:
void Init();
void Destroy(MxBool p_fromDestructor);
undefined4 m_unk0x3c;
undefined4 m_unk0x40;
};
#endif // LEGOSOUNDMANAGER_H