mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-29 11:06:05 -05:00
07912eb05a
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
4681 lines
117 KiB
Makefile
4681 lines
117 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!IF "$(CFG)" == ""
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CFG=LEGO1 - Win32 Release
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!MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "LEGO1 - Win32 Release" && "$(CFG)" != "LEGO1 - Win32 Debug" &&\
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"$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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|
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "ISLE - Win32 Debug"
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "LEGO1\Release"
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# PROP BASE Intermediate_Dir "LEGO1\Release"
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# PROP BASE Target_Dir "LEGO1"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "LEGO1\Release"
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# PROP Intermediate_Dir "LEGO1\Release"
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# PROP Target_Dir "LEGO1"
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OUTDIR=.\LEGO1\Release
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INTDIR=.\LEGO1\Release
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ALL : ".\Release\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\act1state.obj"
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-@erase "$(INTDIR)\act2brick.obj"
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-@erase "$(INTDIR)\act2policestation.obj"
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-@erase "$(INTDIR)\act3.obj"
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-@erase "$(INTDIR)\act3shark.obj"
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-@erase "$(INTDIR)\act3state.obj"
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-@erase "$(INTDIR)\ambulance.obj"
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-@erase "$(INTDIR)\ambulancemissionstate.obj"
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-@erase "$(INTDIR)\animstate.obj"
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-@erase "$(INTDIR)\beachhouseentity.obj"
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-@erase "$(INTDIR)\bike.obj"
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-@erase "$(INTDIR)\buildingentity.obj"
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-@erase "$(INTDIR)\bumpbouy.obj"
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-@erase "$(INTDIR)\carrace.obj"
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\dunebuggy.obj"
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-@erase "$(INTDIR)\elevatorbottom.obj"
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-@erase "$(INTDIR)\gasstation.obj"
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-@erase "$(INTDIR)\gasstationentity.obj"
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-@erase "$(INTDIR)\gasstationstate.obj"
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-@erase "$(INTDIR)\helicopter.obj"
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-@erase "$(INTDIR)\helicopterstate.obj"
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-@erase "$(INTDIR)\historybook.obj"
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-@erase "$(INTDIR)\hospital.obj"
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-@erase "$(INTDIR)\hospitalentity.obj"
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-@erase "$(INTDIR)\hospitalstate.obj"
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-@erase "$(INTDIR)\infocenter.obj"
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-@erase "$(INTDIR)\infocenterdoor.obj"
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-@erase "$(INTDIR)\infocenterentity.obj"
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-@erase "$(INTDIR)\infocenterstate.obj"
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isleactor.obj"
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-@erase "$(INTDIR)\islepathactor.obj"
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-@erase "$(INTDIR)\jetski.obj"
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-@erase "$(INTDIR)\jetskiRace.obj"
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-@erase "$(INTDIR)\jukebox.obj"
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-@erase "$(INTDIR)\jukeboxentity.obj"
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-@erase "$(INTDIR)\jukeboxstate.obj"
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-@erase "$(INTDIR)\legoact2state.obj"
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-@erase "$(INTDIR)\legoactioncontrolpresenter.obj"
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-@erase "$(INTDIR)\legoanimactor.obj"
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-@erase "$(INTDIR)\legoanimationmanager.obj"
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-@erase "$(INTDIR)\legoanimmmpresenter.obj"
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-@erase "$(INTDIR)\legoanimpresenter.obj"
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-@erase "$(INTDIR)\legobuildingmanager.obj"
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-@erase "$(INTDIR)\legocachesound.obj"
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-@erase "$(INTDIR)\legocameracontroller.obj"
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-@erase "$(INTDIR)\legocarbuild.obj"
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-@erase "$(INTDIR)\legocarbuildanimpresenter.obj"
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-@erase "$(INTDIR)\legocontrolmanager.obj"
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-@erase "$(INTDIR)\legoentity.obj"
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-@erase "$(INTDIR)\legoentitypresenter.obj"
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-@erase "$(INTDIR)\legoflctexturepresenter.obj"
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-@erase "$(INTDIR)\legohideanimpresenter.obj"
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-@erase "$(INTDIR)\legoinputmanager.obj"
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-@erase "$(INTDIR)\legojetski.obj"
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-@erase "$(INTDIR)\legoloadcachesoundpresenter.obj"
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-@erase "$(INTDIR)\legolocomotionanimpresenter.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\legopalettepresenter.obj"
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-@erase "$(INTDIR)\legopathactor.obj"
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-@erase "$(INTDIR)\legopathcontroller.obj"
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-@erase "$(INTDIR)\legopathpresenter.obj"
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-@erase "$(INTDIR)\legophonemepresenter.obj"
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-@erase "$(INTDIR)\legoplantmanager.obj"
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-@erase "$(INTDIR)\legorace.obj"
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-@erase "$(INTDIR)\legosoundmanager.obj"
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-@erase "$(INTDIR)\legostate.obj"
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-@erase "$(INTDIR)\legotexturepresenter.obj"
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-@erase "$(INTDIR)\legovideomanager.obj"
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-@erase "$(INTDIR)\legoworld.obj"
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-@erase "$(INTDIR)\legoworldpresenter.obj"
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-@erase "$(INTDIR)\motorcycle.obj"
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-@erase "$(INTDIR)\mxatomid.obj"
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-@erase "$(INTDIR)\mxaudiopresenter.obj"
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-@erase "$(INTDIR)\mxautolocker.obj"
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-@erase "$(INTDIR)\mxbackgroundaudiomanager.obj"
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-@erase "$(INTDIR)\mxcompositemediapresenter.obj"
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-@erase "$(INTDIR)\mxcompositepresenter.obj"
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-@erase "$(INTDIR)\mxcontrolpresenter.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\mxdiskstreamcontroller.obj"
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-@erase "$(INTDIR)\mxdiskstreamprovider.obj"
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-@erase "$(INTDIR)\mxdsaction.obj"
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-@erase "$(INTDIR)\mxdsanim.obj"
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-@erase "$(INTDIR)\mxdschunk.obj"
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-@erase "$(INTDIR)\mxdsevent.obj"
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-@erase "$(INTDIR)\mxdsfile.obj"
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-@erase "$(INTDIR)\mxdsmediaaction.obj"
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-@erase "$(INTDIR)\mxdsmultiaction.obj"
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-@erase "$(INTDIR)\mxdsobject.obj"
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-@erase "$(INTDIR)\mxdsobjectaction.obj"
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-@erase "$(INTDIR)\mxdsparallelaction.obj"
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-@erase "$(INTDIR)\mxdsselectaction.obj"
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-@erase "$(INTDIR)\mxdsserialaction.obj"
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-@erase "$(INTDIR)\mxdssound.obj"
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-@erase "$(INTDIR)\mxdssource.obj"
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-@erase "$(INTDIR)\mxdsstill.obj"
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-@erase "$(INTDIR)\mxdssubscriber.obj"
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-@erase "$(INTDIR)\mxentity.obj"
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-@erase "$(INTDIR)\mxeventmanager.obj"
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-@erase "$(INTDIR)\mxeventpresenter.obj"
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-@erase "$(INTDIR)\mxflcpresenter.obj"
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-@erase "$(INTDIR)\mxioinfo.obj"
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-@erase "$(INTDIR)\mxloopingflcpresenter.obj"
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-@erase "$(INTDIR)\mxloopingsmkpresenter.obj"
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-@erase "$(INTDIR)\mxmediapresenter.obj"
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-@erase "$(INTDIR)\mxmusicpresenter.obj"
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-@erase "$(INTDIR)\mxnotificationmanager.obj"
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-@erase "$(INTDIR)\mxomni.obj"
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-@erase "$(INTDIR)\mxomnicreateflags.obj"
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-@erase "$(INTDIR)\mxomnicreateparam.obj"
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-@erase "$(INTDIR)\mxomnicreateparambase.obj"
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-@erase "$(INTDIR)\mxpalette.obj"
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-@erase "$(INTDIR)\mxpresenter.obj"
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-@erase "$(INTDIR)\mxsmkpresenter.obj"
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-@erase "$(INTDIR)\mxsoundmanager.obj"
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-@erase "$(INTDIR)\mxsoundpresenter.obj"
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-@erase "$(INTDIR)\mxstillpresenter.obj"
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-@erase "$(INTDIR)\mxstreamer.obj"
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-@erase "$(INTDIR)\mxstring.obj"
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-@erase "$(INTDIR)\mxtimer.obj"
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-@erase "$(INTDIR)\mxtransitionmanager.obj"
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-@erase "$(INTDIR)\mxunknown100dc6b0.obj"
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-@erase "$(INTDIR)\mxvideomanager.obj"
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-@erase "$(INTDIR)\mxvideoparam.obj"
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-@erase "$(INTDIR)\mxvideoparamflags.obj"
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-@erase "$(INTDIR)\mxvideopresenter.obj"
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-@erase "$(INTDIR)\mxwavepresenter.obj"
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-@erase "$(INTDIR)\pizza.obj"
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-@erase "$(INTDIR)\pizzeria.obj"
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-@erase "$(INTDIR)\pizzeriastate.obj"
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-@erase "$(INTDIR)\police.obj"
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-@erase "$(INTDIR)\policeentity.obj"
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-@erase "$(INTDIR)\policestate.obj"
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-@erase "$(INTDIR)\racecar.obj"
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-@erase "$(INTDIR)\racestandsentity.obj"
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-@erase "$(INTDIR)\racestate.obj"
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-@erase "$(INTDIR)\radio.obj"
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-@erase "$(INTDIR)\radiostate.obj"
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-@erase "$(INTDIR)\registrationbook.obj"
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-@erase "$(INTDIR)\score.obj"
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-@erase "$(INTDIR)\skateboard.obj"
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-@erase "$(INTDIR)\towtrack.obj"
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-@erase "$(INTDIR)\towtrackmissionstate.obj"
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|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase ".\Release\LEGO1.DLL"
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|
-@erase ".\Release\LEGO1.EXP"
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|
-@erase ".\Release\LEGO1.LIB"
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|
-@erase ".\Release\LEGO1.PDB"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\LEGO1\Release/
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CPP_SBRS=.\.
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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|
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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|
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
|
|
|
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MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
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# ADD BASE BSC32 /nologo
|
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# ADD BSC32 /nologo
|
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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# SUBTRACT LINK32 /pdb:none /map
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
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odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no\
|
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/pdb:"Release/LEGO1.PDB" /debug /machine:I386 /out:"Release/LEGO1.DLL"\
|
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/implib:"Release/LEGO1.LIB"
|
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LINK32_OBJS= \
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"$(INTDIR)\act1state.obj" \
|
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"$(INTDIR)\act2brick.obj" \
|
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"$(INTDIR)\act2policestation.obj" \
|
|
"$(INTDIR)\act3.obj" \
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"$(INTDIR)\act3shark.obj" \
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|
"$(INTDIR)\act3state.obj" \
|
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"$(INTDIR)\ambulance.obj" \
|
|
"$(INTDIR)\ambulancemissionstate.obj" \
|
|
"$(INTDIR)\animstate.obj" \
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|
"$(INTDIR)\beachhouseentity.obj" \
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|
"$(INTDIR)\bike.obj" \
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|
"$(INTDIR)\buildingentity.obj" \
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|
"$(INTDIR)\bumpbouy.obj" \
|
|
"$(INTDIR)\carrace.obj" \
|
|
"$(INTDIR)\dllmain.obj" \
|
|
"$(INTDIR)\dunebuggy.obj" \
|
|
"$(INTDIR)\elevatorbottom.obj" \
|
|
"$(INTDIR)\gasstation.obj" \
|
|
"$(INTDIR)\gasstationentity.obj" \
|
|
"$(INTDIR)\gasstationstate.obj" \
|
|
"$(INTDIR)\helicopter.obj" \
|
|
"$(INTDIR)\helicopterstate.obj" \
|
|
"$(INTDIR)\historybook.obj" \
|
|
"$(INTDIR)\hospital.obj" \
|
|
"$(INTDIR)\hospitalentity.obj" \
|
|
"$(INTDIR)\hospitalstate.obj" \
|
|
"$(INTDIR)\infocenter.obj" \
|
|
"$(INTDIR)\infocenterdoor.obj" \
|
|
"$(INTDIR)\infocenterentity.obj" \
|
|
"$(INTDIR)\infocenterstate.obj" \
|
|
"$(INTDIR)\isle.obj" \
|
|
"$(INTDIR)\isleactor.obj" \
|
|
"$(INTDIR)\islepathactor.obj" \
|
|
"$(INTDIR)\jetski.obj" \
|
|
"$(INTDIR)\jetskiRace.obj" \
|
|
"$(INTDIR)\jukebox.obj" \
|
|
"$(INTDIR)\jukeboxentity.obj" \
|
|
"$(INTDIR)\jukeboxstate.obj" \
|
|
"$(INTDIR)\legoact2state.obj" \
|
|
"$(INTDIR)\legoactioncontrolpresenter.obj" \
|
|
"$(INTDIR)\legoanimactor.obj" \
|
|
"$(INTDIR)\legoanimationmanager.obj" \
|
|
"$(INTDIR)\legoanimmmpresenter.obj" \
|
|
"$(INTDIR)\legoanimpresenter.obj" \
|
|
"$(INTDIR)\legobuildingmanager.obj" \
|
|
"$(INTDIR)\legocachesound.obj" \
|
|
"$(INTDIR)\legocameracontroller.obj" \
|
|
"$(INTDIR)\legocarbuild.obj" \
|
|
"$(INTDIR)\legocarbuildanimpresenter.obj" \
|
|
"$(INTDIR)\legocontrolmanager.obj" \
|
|
"$(INTDIR)\legoentity.obj" \
|
|
"$(INTDIR)\legoentitypresenter.obj" \
|
|
"$(INTDIR)\legoflctexturepresenter.obj" \
|
|
"$(INTDIR)\legohideanimpresenter.obj" \
|
|
"$(INTDIR)\legoinputmanager.obj" \
|
|
"$(INTDIR)\legojetski.obj" \
|
|
"$(INTDIR)\legoloadcachesoundpresenter.obj" \
|
|
"$(INTDIR)\legolocomotionanimpresenter.obj" \
|
|
"$(INTDIR)\legonavcontroller.obj" \
|
|
"$(INTDIR)\legoomni.obj" \
|
|
"$(INTDIR)\legopalettepresenter.obj" \
|
|
"$(INTDIR)\legopathactor.obj" \
|
|
"$(INTDIR)\legopathcontroller.obj" \
|
|
"$(INTDIR)\legopathpresenter.obj" \
|
|
"$(INTDIR)\legophonemepresenter.obj" \
|
|
"$(INTDIR)\legoplantmanager.obj" \
|
|
"$(INTDIR)\legorace.obj" \
|
|
"$(INTDIR)\legosoundmanager.obj" \
|
|
"$(INTDIR)\legostate.obj" \
|
|
"$(INTDIR)\legotexturepresenter.obj" \
|
|
"$(INTDIR)\legovideomanager.obj" \
|
|
"$(INTDIR)\legoworld.obj" \
|
|
"$(INTDIR)\legoworldpresenter.obj" \
|
|
"$(INTDIR)\motorcycle.obj" \
|
|
"$(INTDIR)\mxatomid.obj" \
|
|
"$(INTDIR)\mxaudiopresenter.obj" \
|
|
"$(INTDIR)\mxautolocker.obj" \
|
|
"$(INTDIR)\mxbackgroundaudiomanager.obj" \
|
|
"$(INTDIR)\mxcompositemediapresenter.obj" \
|
|
"$(INTDIR)\mxcompositepresenter.obj" \
|
|
"$(INTDIR)\mxcontrolpresenter.obj" \
|
|
"$(INTDIR)\mxcore.obj" \
|
|
"$(INTDIR)\mxcriticalsection.obj" \
|
|
"$(INTDIR)\mxdiskstreamcontroller.obj" \
|
|
"$(INTDIR)\mxdiskstreamprovider.obj" \
|
|
"$(INTDIR)\mxdsaction.obj" \
|
|
"$(INTDIR)\mxdsanim.obj" \
|
|
"$(INTDIR)\mxdschunk.obj" \
|
|
"$(INTDIR)\mxdsevent.obj" \
|
|
"$(INTDIR)\mxdsfile.obj" \
|
|
"$(INTDIR)\mxdsmediaaction.obj" \
|
|
"$(INTDIR)\mxdsmultiaction.obj" \
|
|
"$(INTDIR)\mxdsobject.obj" \
|
|
"$(INTDIR)\mxdsobjectaction.obj" \
|
|
"$(INTDIR)\mxdsparallelaction.obj" \
|
|
"$(INTDIR)\mxdsselectaction.obj" \
|
|
"$(INTDIR)\mxdsserialaction.obj" \
|
|
"$(INTDIR)\mxdssound.obj" \
|
|
"$(INTDIR)\mxdssource.obj" \
|
|
"$(INTDIR)\mxdsstill.obj" \
|
|
"$(INTDIR)\mxdssubscriber.obj" \
|
|
"$(INTDIR)\mxentity.obj" \
|
|
"$(INTDIR)\mxeventmanager.obj" \
|
|
"$(INTDIR)\mxeventpresenter.obj" \
|
|
"$(INTDIR)\mxflcpresenter.obj" \
|
|
"$(INTDIR)\mxioinfo.obj" \
|
|
"$(INTDIR)\mxloopingflcpresenter.obj" \
|
|
"$(INTDIR)\mxloopingsmkpresenter.obj" \
|
|
"$(INTDIR)\mxmediapresenter.obj" \
|
|
"$(INTDIR)\mxmusicpresenter.obj" \
|
|
"$(INTDIR)\mxnotificationmanager.obj" \
|
|
"$(INTDIR)\mxomni.obj" \
|
|
"$(INTDIR)\mxomnicreateflags.obj" \
|
|
"$(INTDIR)\mxomnicreateparam.obj" \
|
|
"$(INTDIR)\mxomnicreateparambase.obj" \
|
|
"$(INTDIR)\mxpalette.obj" \
|
|
"$(INTDIR)\mxpresenter.obj" \
|
|
"$(INTDIR)\mxsmkpresenter.obj" \
|
|
"$(INTDIR)\mxsoundmanager.obj" \
|
|
"$(INTDIR)\mxsoundpresenter.obj" \
|
|
"$(INTDIR)\mxstillpresenter.obj" \
|
|
"$(INTDIR)\mxstreamer.obj" \
|
|
"$(INTDIR)\mxstring.obj" \
|
|
"$(INTDIR)\mxtimer.obj" \
|
|
"$(INTDIR)\mxtransitionmanager.obj" \
|
|
"$(INTDIR)\mxunknown100dc6b0.obj" \
|
|
"$(INTDIR)\mxvideomanager.obj" \
|
|
"$(INTDIR)\mxvideoparam.obj" \
|
|
"$(INTDIR)\mxvideoparamflags.obj" \
|
|
"$(INTDIR)\mxvideopresenter.obj" \
|
|
"$(INTDIR)\mxwavepresenter.obj" \
|
|
"$(INTDIR)\pizza.obj" \
|
|
"$(INTDIR)\pizzeria.obj" \
|
|
"$(INTDIR)\pizzeriastate.obj" \
|
|
"$(INTDIR)\police.obj" \
|
|
"$(INTDIR)\policeentity.obj" \
|
|
"$(INTDIR)\policestate.obj" \
|
|
"$(INTDIR)\racecar.obj" \
|
|
"$(INTDIR)\racestandsentity.obj" \
|
|
"$(INTDIR)\racestate.obj" \
|
|
"$(INTDIR)\radio.obj" \
|
|
"$(INTDIR)\radiostate.obj" \
|
|
"$(INTDIR)\registrationbook.obj" \
|
|
"$(INTDIR)\score.obj" \
|
|
"$(INTDIR)\skateboard.obj" \
|
|
"$(INTDIR)\towtrack.obj" \
|
|
"$(INTDIR)\towtrackmissionstate.obj"
|
|
|
|
".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "LEGO1\Debug"
|
|
# PROP BASE Intermediate_Dir "LEGO1\Debug"
|
|
# PROP BASE Target_Dir "LEGO1"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "LEGO1\Debug"
|
|
# PROP Intermediate_Dir "LEGO1\Debug"
|
|
# PROP Target_Dir "LEGO1"
|
|
OUTDIR=.\LEGO1\Debug
|
|
INTDIR=.\LEGO1\Debug
|
|
|
|
ALL : ".\Debug\LEGO1.DLL"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\act1state.obj"
|
|
-@erase "$(INTDIR)\act2brick.obj"
|
|
-@erase "$(INTDIR)\act2policestation.obj"
|
|
-@erase "$(INTDIR)\act3.obj"
|
|
-@erase "$(INTDIR)\act3shark.obj"
|
|
-@erase "$(INTDIR)\act3state.obj"
|
|
-@erase "$(INTDIR)\ambulance.obj"
|
|
-@erase "$(INTDIR)\ambulancemissionstate.obj"
|
|
-@erase "$(INTDIR)\animstate.obj"
|
|
-@erase "$(INTDIR)\beachhouseentity.obj"
|
|
-@erase "$(INTDIR)\bike.obj"
|
|
-@erase "$(INTDIR)\buildingentity.obj"
|
|
-@erase "$(INTDIR)\bumpbouy.obj"
|
|
-@erase "$(INTDIR)\carrace.obj"
|
|
-@erase "$(INTDIR)\dllmain.obj"
|
|
-@erase "$(INTDIR)\dunebuggy.obj"
|
|
-@erase "$(INTDIR)\elevatorbottom.obj"
|
|
-@erase "$(INTDIR)\gasstation.obj"
|
|
-@erase "$(INTDIR)\gasstationentity.obj"
|
|
-@erase "$(INTDIR)\gasstationstate.obj"
|
|
-@erase "$(INTDIR)\helicopter.obj"
|
|
-@erase "$(INTDIR)\helicopterstate.obj"
|
|
-@erase "$(INTDIR)\historybook.obj"
|
|
-@erase "$(INTDIR)\hospital.obj"
|
|
-@erase "$(INTDIR)\hospitalentity.obj"
|
|
-@erase "$(INTDIR)\hospitalstate.obj"
|
|
-@erase "$(INTDIR)\infocenter.obj"
|
|
-@erase "$(INTDIR)\infocenterdoor.obj"
|
|
-@erase "$(INTDIR)\infocenterentity.obj"
|
|
-@erase "$(INTDIR)\infocenterstate.obj"
|
|
-@erase "$(INTDIR)\isle.obj"
|
|
-@erase "$(INTDIR)\isleactor.obj"
|
|
-@erase "$(INTDIR)\islepathactor.obj"
|
|
-@erase "$(INTDIR)\jetski.obj"
|
|
-@erase "$(INTDIR)\jetskiRace.obj"
|
|
-@erase "$(INTDIR)\jukebox.obj"
|
|
-@erase "$(INTDIR)\jukeboxentity.obj"
|
|
-@erase "$(INTDIR)\jukeboxstate.obj"
|
|
-@erase "$(INTDIR)\legoact2state.obj"
|
|
-@erase "$(INTDIR)\legoactioncontrolpresenter.obj"
|
|
-@erase "$(INTDIR)\legoanimactor.obj"
|
|
-@erase "$(INTDIR)\legoanimationmanager.obj"
|
|
-@erase "$(INTDIR)\legoanimmmpresenter.obj"
|
|
-@erase "$(INTDIR)\legoanimpresenter.obj"
|
|
-@erase "$(INTDIR)\legobuildingmanager.obj"
|
|
-@erase "$(INTDIR)\legocachesound.obj"
|
|
-@erase "$(INTDIR)\legocameracontroller.obj"
|
|
-@erase "$(INTDIR)\legocarbuild.obj"
|
|
-@erase "$(INTDIR)\legocarbuildanimpresenter.obj"
|
|
-@erase "$(INTDIR)\legocontrolmanager.obj"
|
|
-@erase "$(INTDIR)\legoentity.obj"
|
|
-@erase "$(INTDIR)\legoentitypresenter.obj"
|
|
-@erase "$(INTDIR)\legoflctexturepresenter.obj"
|
|
-@erase "$(INTDIR)\legohideanimpresenter.obj"
|
|
-@erase "$(INTDIR)\legoinputmanager.obj"
|
|
-@erase "$(INTDIR)\legojetski.obj"
|
|
-@erase "$(INTDIR)\legoloadcachesoundpresenter.obj"
|
|
-@erase "$(INTDIR)\legolocomotionanimpresenter.obj"
|
|
-@erase "$(INTDIR)\legonavcontroller.obj"
|
|
-@erase "$(INTDIR)\legoomni.obj"
|
|
-@erase "$(INTDIR)\legopalettepresenter.obj"
|
|
-@erase "$(INTDIR)\legopathactor.obj"
|
|
-@erase "$(INTDIR)\legopathcontroller.obj"
|
|
-@erase "$(INTDIR)\legopathpresenter.obj"
|
|
-@erase "$(INTDIR)\legophonemepresenter.obj"
|
|
-@erase "$(INTDIR)\legoplantmanager.obj"
|
|
-@erase "$(INTDIR)\legorace.obj"
|
|
-@erase "$(INTDIR)\legosoundmanager.obj"
|
|
-@erase "$(INTDIR)\legostate.obj"
|
|
-@erase "$(INTDIR)\legotexturepresenter.obj"
|
|
-@erase "$(INTDIR)\legovideomanager.obj"
|
|
-@erase "$(INTDIR)\legoworld.obj"
|
|
-@erase "$(INTDIR)\legoworldpresenter.obj"
|
|
-@erase "$(INTDIR)\motorcycle.obj"
|
|
-@erase "$(INTDIR)\mxatomid.obj"
|
|
-@erase "$(INTDIR)\mxaudiopresenter.obj"
|
|
-@erase "$(INTDIR)\mxautolocker.obj"
|
|
-@erase "$(INTDIR)\mxbackgroundaudiomanager.obj"
|
|
-@erase "$(INTDIR)\mxcompositemediapresenter.obj"
|
|
-@erase "$(INTDIR)\mxcompositepresenter.obj"
|
|
-@erase "$(INTDIR)\mxcontrolpresenter.obj"
|
|
-@erase "$(INTDIR)\mxcore.obj"
|
|
-@erase "$(INTDIR)\mxcriticalsection.obj"
|
|
-@erase "$(INTDIR)\mxdiskstreamcontroller.obj"
|
|
-@erase "$(INTDIR)\mxdiskstreamprovider.obj"
|
|
-@erase "$(INTDIR)\mxdsaction.obj"
|
|
-@erase "$(INTDIR)\mxdsanim.obj"
|
|
-@erase "$(INTDIR)\mxdschunk.obj"
|
|
-@erase "$(INTDIR)\mxdsevent.obj"
|
|
-@erase "$(INTDIR)\mxdsfile.obj"
|
|
-@erase "$(INTDIR)\mxdsmediaaction.obj"
|
|
-@erase "$(INTDIR)\mxdsmultiaction.obj"
|
|
-@erase "$(INTDIR)\mxdsobject.obj"
|
|
-@erase "$(INTDIR)\mxdsobjectaction.obj"
|
|
-@erase "$(INTDIR)\mxdsparallelaction.obj"
|
|
-@erase "$(INTDIR)\mxdsselectaction.obj"
|
|
-@erase "$(INTDIR)\mxdsserialaction.obj"
|
|
-@erase "$(INTDIR)\mxdssound.obj"
|
|
-@erase "$(INTDIR)\mxdssource.obj"
|
|
-@erase "$(INTDIR)\mxdsstill.obj"
|
|
-@erase "$(INTDIR)\mxdssubscriber.obj"
|
|
-@erase "$(INTDIR)\mxentity.obj"
|
|
-@erase "$(INTDIR)\mxeventmanager.obj"
|
|
-@erase "$(INTDIR)\mxeventpresenter.obj"
|
|
-@erase "$(INTDIR)\mxflcpresenter.obj"
|
|
-@erase "$(INTDIR)\mxioinfo.obj"
|
|
-@erase "$(INTDIR)\mxloopingflcpresenter.obj"
|
|
-@erase "$(INTDIR)\mxloopingsmkpresenter.obj"
|
|
-@erase "$(INTDIR)\mxmediapresenter.obj"
|
|
-@erase "$(INTDIR)\mxmusicpresenter.obj"
|
|
-@erase "$(INTDIR)\mxnotificationmanager.obj"
|
|
-@erase "$(INTDIR)\mxomni.obj"
|
|
-@erase "$(INTDIR)\mxomnicreateflags.obj"
|
|
-@erase "$(INTDIR)\mxomnicreateparam.obj"
|
|
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
|
|
-@erase "$(INTDIR)\mxpalette.obj"
|
|
-@erase "$(INTDIR)\mxpresenter.obj"
|
|
-@erase "$(INTDIR)\mxsmkpresenter.obj"
|
|
-@erase "$(INTDIR)\mxsoundmanager.obj"
|
|
-@erase "$(INTDIR)\mxsoundpresenter.obj"
|
|
-@erase "$(INTDIR)\mxstillpresenter.obj"
|
|
-@erase "$(INTDIR)\mxstreamer.obj"
|
|
-@erase "$(INTDIR)\mxstring.obj"
|
|
-@erase "$(INTDIR)\mxtimer.obj"
|
|
-@erase "$(INTDIR)\mxtransitionmanager.obj"
|
|
-@erase "$(INTDIR)\mxunknown100dc6b0.obj"
|
|
-@erase "$(INTDIR)\mxvideomanager.obj"
|
|
-@erase "$(INTDIR)\mxvideoparam.obj"
|
|
-@erase "$(INTDIR)\mxvideoparamflags.obj"
|
|
-@erase "$(INTDIR)\mxvideopresenter.obj"
|
|
-@erase "$(INTDIR)\mxwavepresenter.obj"
|
|
-@erase "$(INTDIR)\pizza.obj"
|
|
-@erase "$(INTDIR)\pizzeria.obj"
|
|
-@erase "$(INTDIR)\pizzeriastate.obj"
|
|
-@erase "$(INTDIR)\police.obj"
|
|
-@erase "$(INTDIR)\policeentity.obj"
|
|
-@erase "$(INTDIR)\policestate.obj"
|
|
-@erase "$(INTDIR)\racecar.obj"
|
|
-@erase "$(INTDIR)\racestandsentity.obj"
|
|
-@erase "$(INTDIR)\racestate.obj"
|
|
-@erase "$(INTDIR)\radio.obj"
|
|
-@erase "$(INTDIR)\radiostate.obj"
|
|
-@erase "$(INTDIR)\registrationbook.obj"
|
|
-@erase "$(INTDIR)\score.obj"
|
|
-@erase "$(INTDIR)\skateboard.obj"
|
|
-@erase "$(INTDIR)\towtrack.obj"
|
|
-@erase "$(INTDIR)\towtrackmissionstate.obj"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(OUTDIR)\LEGO1.exp"
|
|
-@erase "$(OUTDIR)\LEGO1.lib"
|
|
-@erase "$(OUTDIR)\LEGO1.pdb"
|
|
-@erase ".\Debug\LEGO1.DLL"
|
|
-@erase ".\Debug\LEGO1.ILK"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\LEGO1\Debug/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/LEGO1.DLL"
|
|
# SUBTRACT LINK32 /pdb:none /map
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:yes\
|
|
/pdb:"$(OUTDIR)/LEGO1.pdb" /debug /machine:I386 /out:"Debug/LEGO1.DLL"\
|
|
/implib:"$(OUTDIR)/LEGO1.lib"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\act1state.obj" \
|
|
"$(INTDIR)\act2brick.obj" \
|
|
"$(INTDIR)\act2policestation.obj" \
|
|
"$(INTDIR)\act3.obj" \
|
|
"$(INTDIR)\act3shark.obj" \
|
|
"$(INTDIR)\act3state.obj" \
|
|
"$(INTDIR)\ambulance.obj" \
|
|
"$(INTDIR)\ambulancemissionstate.obj" \
|
|
"$(INTDIR)\animstate.obj" \
|
|
"$(INTDIR)\beachhouseentity.obj" \
|
|
"$(INTDIR)\bike.obj" \
|
|
"$(INTDIR)\buildingentity.obj" \
|
|
"$(INTDIR)\bumpbouy.obj" \
|
|
"$(INTDIR)\carrace.obj" \
|
|
"$(INTDIR)\dllmain.obj" \
|
|
"$(INTDIR)\dunebuggy.obj" \
|
|
"$(INTDIR)\elevatorbottom.obj" \
|
|
"$(INTDIR)\gasstation.obj" \
|
|
"$(INTDIR)\gasstationentity.obj" \
|
|
"$(INTDIR)\gasstationstate.obj" \
|
|
"$(INTDIR)\helicopter.obj" \
|
|
"$(INTDIR)\helicopterstate.obj" \
|
|
"$(INTDIR)\historybook.obj" \
|
|
"$(INTDIR)\hospital.obj" \
|
|
"$(INTDIR)\hospitalentity.obj" \
|
|
"$(INTDIR)\hospitalstate.obj" \
|
|
"$(INTDIR)\infocenter.obj" \
|
|
"$(INTDIR)\infocenterdoor.obj" \
|
|
"$(INTDIR)\infocenterentity.obj" \
|
|
"$(INTDIR)\infocenterstate.obj" \
|
|
"$(INTDIR)\isle.obj" \
|
|
"$(INTDIR)\isleactor.obj" \
|
|
"$(INTDIR)\islepathactor.obj" \
|
|
"$(INTDIR)\jetski.obj" \
|
|
"$(INTDIR)\jetskiRace.obj" \
|
|
"$(INTDIR)\jukebox.obj" \
|
|
"$(INTDIR)\jukeboxentity.obj" \
|
|
"$(INTDIR)\jukeboxstate.obj" \
|
|
"$(INTDIR)\legoact2state.obj" \
|
|
"$(INTDIR)\legoactioncontrolpresenter.obj" \
|
|
"$(INTDIR)\legoanimactor.obj" \
|
|
"$(INTDIR)\legoanimationmanager.obj" \
|
|
"$(INTDIR)\legoanimmmpresenter.obj" \
|
|
"$(INTDIR)\legoanimpresenter.obj" \
|
|
"$(INTDIR)\legobuildingmanager.obj" \
|
|
"$(INTDIR)\legocachesound.obj" \
|
|
"$(INTDIR)\legocameracontroller.obj" \
|
|
"$(INTDIR)\legocarbuild.obj" \
|
|
"$(INTDIR)\legocarbuildanimpresenter.obj" \
|
|
"$(INTDIR)\legocontrolmanager.obj" \
|
|
"$(INTDIR)\legoentity.obj" \
|
|
"$(INTDIR)\legoentitypresenter.obj" \
|
|
"$(INTDIR)\legoflctexturepresenter.obj" \
|
|
"$(INTDIR)\legohideanimpresenter.obj" \
|
|
"$(INTDIR)\legoinputmanager.obj" \
|
|
"$(INTDIR)\legojetski.obj" \
|
|
"$(INTDIR)\legoloadcachesoundpresenter.obj" \
|
|
"$(INTDIR)\legolocomotionanimpresenter.obj" \
|
|
"$(INTDIR)\legonavcontroller.obj" \
|
|
"$(INTDIR)\legoomni.obj" \
|
|
"$(INTDIR)\legopalettepresenter.obj" \
|
|
"$(INTDIR)\legopathactor.obj" \
|
|
"$(INTDIR)\legopathcontroller.obj" \
|
|
"$(INTDIR)\legopathpresenter.obj" \
|
|
"$(INTDIR)\legophonemepresenter.obj" \
|
|
"$(INTDIR)\legoplantmanager.obj" \
|
|
"$(INTDIR)\legorace.obj" \
|
|
"$(INTDIR)\legosoundmanager.obj" \
|
|
"$(INTDIR)\legostate.obj" \
|
|
"$(INTDIR)\legotexturepresenter.obj" \
|
|
"$(INTDIR)\legovideomanager.obj" \
|
|
"$(INTDIR)\legoworld.obj" \
|
|
"$(INTDIR)\legoworldpresenter.obj" \
|
|
"$(INTDIR)\motorcycle.obj" \
|
|
"$(INTDIR)\mxatomid.obj" \
|
|
"$(INTDIR)\mxaudiopresenter.obj" \
|
|
"$(INTDIR)\mxautolocker.obj" \
|
|
"$(INTDIR)\mxbackgroundaudiomanager.obj" \
|
|
"$(INTDIR)\mxcompositemediapresenter.obj" \
|
|
"$(INTDIR)\mxcompositepresenter.obj" \
|
|
"$(INTDIR)\mxcontrolpresenter.obj" \
|
|
"$(INTDIR)\mxcore.obj" \
|
|
"$(INTDIR)\mxcriticalsection.obj" \
|
|
"$(INTDIR)\mxdiskstreamcontroller.obj" \
|
|
"$(INTDIR)\mxdiskstreamprovider.obj" \
|
|
"$(INTDIR)\mxdsaction.obj" \
|
|
"$(INTDIR)\mxdsanim.obj" \
|
|
"$(INTDIR)\mxdschunk.obj" \
|
|
"$(INTDIR)\mxdsevent.obj" \
|
|
"$(INTDIR)\mxdsfile.obj" \
|
|
"$(INTDIR)\mxdsmediaaction.obj" \
|
|
"$(INTDIR)\mxdsmultiaction.obj" \
|
|
"$(INTDIR)\mxdsobject.obj" \
|
|
"$(INTDIR)\mxdsobjectaction.obj" \
|
|
"$(INTDIR)\mxdsparallelaction.obj" \
|
|
"$(INTDIR)\mxdsselectaction.obj" \
|
|
"$(INTDIR)\mxdsserialaction.obj" \
|
|
"$(INTDIR)\mxdssound.obj" \
|
|
"$(INTDIR)\mxdssource.obj" \
|
|
"$(INTDIR)\mxdsstill.obj" \
|
|
"$(INTDIR)\mxdssubscriber.obj" \
|
|
"$(INTDIR)\mxentity.obj" \
|
|
"$(INTDIR)\mxeventmanager.obj" \
|
|
"$(INTDIR)\mxeventpresenter.obj" \
|
|
"$(INTDIR)\mxflcpresenter.obj" \
|
|
"$(INTDIR)\mxioinfo.obj" \
|
|
"$(INTDIR)\mxloopingflcpresenter.obj" \
|
|
"$(INTDIR)\mxloopingsmkpresenter.obj" \
|
|
"$(INTDIR)\mxmediapresenter.obj" \
|
|
"$(INTDIR)\mxmusicpresenter.obj" \
|
|
"$(INTDIR)\mxnotificationmanager.obj" \
|
|
"$(INTDIR)\mxomni.obj" \
|
|
"$(INTDIR)\mxomnicreateflags.obj" \
|
|
"$(INTDIR)\mxomnicreateparam.obj" \
|
|
"$(INTDIR)\mxomnicreateparambase.obj" \
|
|
"$(INTDIR)\mxpalette.obj" \
|
|
"$(INTDIR)\mxpresenter.obj" \
|
|
"$(INTDIR)\mxsmkpresenter.obj" \
|
|
"$(INTDIR)\mxsoundmanager.obj" \
|
|
"$(INTDIR)\mxsoundpresenter.obj" \
|
|
"$(INTDIR)\mxstillpresenter.obj" \
|
|
"$(INTDIR)\mxstreamer.obj" \
|
|
"$(INTDIR)\mxstring.obj" \
|
|
"$(INTDIR)\mxtimer.obj" \
|
|
"$(INTDIR)\mxtransitionmanager.obj" \
|
|
"$(INTDIR)\mxunknown100dc6b0.obj" \
|
|
"$(INTDIR)\mxvideomanager.obj" \
|
|
"$(INTDIR)\mxvideoparam.obj" \
|
|
"$(INTDIR)\mxvideoparamflags.obj" \
|
|
"$(INTDIR)\mxvideopresenter.obj" \
|
|
"$(INTDIR)\mxwavepresenter.obj" \
|
|
"$(INTDIR)\pizza.obj" \
|
|
"$(INTDIR)\pizzeria.obj" \
|
|
"$(INTDIR)\pizzeriastate.obj" \
|
|
"$(INTDIR)\police.obj" \
|
|
"$(INTDIR)\policeentity.obj" \
|
|
"$(INTDIR)\policestate.obj" \
|
|
"$(INTDIR)\racecar.obj" \
|
|
"$(INTDIR)\racestandsentity.obj" \
|
|
"$(INTDIR)\racestate.obj" \
|
|
"$(INTDIR)\radio.obj" \
|
|
"$(INTDIR)\radiostate.obj" \
|
|
"$(INTDIR)\registrationbook.obj" \
|
|
"$(INTDIR)\score.obj" \
|
|
"$(INTDIR)\skateboard.obj" \
|
|
"$(INTDIR)\towtrack.obj" \
|
|
"$(INTDIR)\towtrackmissionstate.obj"
|
|
|
|
".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "ISLE\Release"
|
|
# PROP BASE Intermediate_Dir "ISLE\Release"
|
|
# PROP BASE Target_Dir "ISLE"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "ISLE\Release"
|
|
# PROP Intermediate_Dir "ISLE\Release"
|
|
# PROP Target_Dir "ISLE"
|
|
OUTDIR=.\ISLE\Release
|
|
INTDIR=.\ISLE\Release
|
|
|
|
ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\define.obj"
|
|
-@erase "$(INTDIR)\isle.res"
|
|
-@erase "$(INTDIR)\isleapp.obj"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase ".\Release\ISLE.EXE"
|
|
-@erase ".\Release\ISLE.PDB"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /ML /W3 /GX /Zi /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
|
|
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\ISLE\Release/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /debug /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
|
|
/incremental:no /pdb:"Release/ISLE.PDB" /debug /machine:I386\
|
|
/out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\define.obj" \
|
|
"$(INTDIR)\isle.res" \
|
|
"$(INTDIR)\isleapp.obj" \
|
|
".\Release\LEGO1.LIB"
|
|
|
|
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ISLE\Debug"
|
|
# PROP BASE Intermediate_Dir "ISLE\Debug"
|
|
# PROP BASE Target_Dir "ISLE"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ISLE\Debug"
|
|
# PROP Intermediate_Dir "ISLE\Debug"
|
|
# PROP Target_Dir "ISLE"
|
|
OUTDIR=.\ISLE\Debug
|
|
INTDIR=.\ISLE\Debug
|
|
|
|
ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\define.obj"
|
|
-@erase "$(INTDIR)\isle.res"
|
|
-@erase "$(INTDIR)\isleapp.obj"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase ".\Debug\ISLE.EXE"
|
|
-@erase ".\Debug\ISLE.ILK"
|
|
-@erase ".\Debug\ISLE.PDB"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\
|
|
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\ISLE\Debug/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
|
|
/incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
|
|
/out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\define.obj" \
|
|
"$(INTDIR)\isle.res" \
|
|
"$(INTDIR)\isleapp.obj" \
|
|
".\LEGO1\Debug\LEGO1.lib"
|
|
|
|
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "LEGO1 - Win32 Release"
|
|
# Name "LEGO1 - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcore.cpp
|
|
DEP_CPP_MXCOR=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\dllmain.cpp
|
|
|
|
"$(INTDIR)\dllmain.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoomni.cpp
|
|
DEP_CPP_LEGOO=\
|
|
".\LEGO1\isle.h"\
|
|
".\LEGO1\lego3dmanager.h"\
|
|
".\LEGO1\lego3dview.h"\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legogamestate.h"\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\legonavcontroller.h"\
|
|
".\LEGO1\legoomni.h"\
|
|
".\LEGO1\legoplantmanager.h"\
|
|
".\LEGO1\legoroi.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdssource.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxeventmanager.h"\
|
|
".\LEGO1\mxioinfo.h"\
|
|
".\LEGO1\mxmusicmanager.h"\
|
|
".\LEGO1\mxnotificationmanager.h"\
|
|
".\LEGO1\mxobjectfactory.h"\
|
|
".\LEGO1\mxomni.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxsoundmanager.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
".\LEGO1\viewmanager.h"\
|
|
|
|
|
|
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcriticalsection.cpp
|
|
DEP_CPP_MXCRI=\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcriticalsection.obj" : $(SOURCE) $(DEP_CPP_MXCRI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxautolocker.cpp
|
|
DEP_CPP_MXAUT=\
|
|
".\LEGO1\mxautolocker.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
|
|
|
|
"$(INTDIR)\mxautolocker.obj" : $(SOURCE) $(DEP_CPP_MXAUT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxtimer.cpp
|
|
DEP_CPP_MXTIM=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxtimer.obj" : $(SOURCE) $(DEP_CPP_MXTIM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomni.cpp
|
|
DEP_CPP_MXOMN=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxeventmanager.h"\
|
|
".\LEGO1\mxmusicmanager.h"\
|
|
".\LEGO1\mxnotificationmanager.h"\
|
|
".\LEGO1\mxobjectfactory.h"\
|
|
".\LEGO1\mxomni.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxsoundmanager.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideoparam.cpp
|
|
DEP_CPP_MXVID=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideoparamflags.cpp
|
|
DEP_CPP_MXVIDE=\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateparam.cpp
|
|
DEP_CPP_MXOMNI=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateparambase.cpp
|
|
DEP_CPP_MXOMNIC=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstring.cpp
|
|
DEP_CPP_MXSTR=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxstring.obj" : $(SOURCE) $(DEP_CPP_MXSTR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateflags.cpp
|
|
DEP_CPP_MXOMNICR=\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxomnicreateflags.obj" : $(SOURCE) $(DEP_CPP_MXOMNICR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legonavcontroller.cpp
|
|
DEP_CPP_LEGON=\
|
|
".\LEGO1\isle.h"\
|
|
".\LEGO1\lego3dmanager.h"\
|
|
".\LEGO1\lego3dview.h"\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legogamestate.h"\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\legonavcontroller.h"\
|
|
".\LEGO1\legoomni.h"\
|
|
".\LEGO1\legoplantmanager.h"\
|
|
".\LEGO1\legoroi.h"\
|
|
".\LEGO1\legoutil.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdssource.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxeventmanager.h"\
|
|
".\LEGO1\mxioinfo.h"\
|
|
".\LEGO1\mxmusicmanager.h"\
|
|
".\LEGO1\mxnotificationmanager.h"\
|
|
".\LEGO1\mxobjectfactory.h"\
|
|
".\LEGO1\mxomni.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxsoundmanager.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
".\LEGO1\viewmanager.h"\
|
|
|
|
|
|
"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsobject.cpp
|
|
DEP_CPP_MXDSO=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsobject.obj" : $(SOURCE) $(DEP_CPP_MXDSO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxatomid.cpp
|
|
DEP_CPP_MXATO=\
|
|
".\LEGO1\mxatomid.h"\
|
|
|
|
|
|
"$(INTDIR)\mxatomid.obj" : $(SOURCE) $(DEP_CPP_MXATO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxunknown100dc6b0.cpp
|
|
DEP_CPP_MXUNK=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
|
|
|
|
"$(INTDIR)\mxunknown100dc6b0.obj" : $(SOURCE) $(DEP_CPP_MXUNK) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideomanager.cpp
|
|
DEP_CPP_MXVIDEO=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxvideomanager.obj" : $(SOURCE) $(DEP_CPP_MXVIDEO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxpalette.cpp
|
|
DEP_CPP_MXPAL=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxpalette.obj" : $(SOURCE) $(DEP_CPP_MXPAL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\act1state.cpp
|
|
DEP_CPP_ACT1S=\
|
|
".\LEGO1\act1state.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act1state.obj" : $(SOURCE) $(DEP_CPP_ACT1S) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\act2brick.cpp
|
|
DEP_CPP_ACT2B=\
|
|
".\LEGO1\act2brick.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act2brick.obj" : $(SOURCE) $(DEP_CPP_ACT2B) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\act2policestation.cpp
|
|
DEP_CPP_ACT2P=\
|
|
".\LEGO1\act2policestation.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act2policestation.obj" : $(SOURCE) $(DEP_CPP_ACT2P) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\act3.cpp
|
|
DEP_CPP_ACT3_=\
|
|
".\LEGO1\act3.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act3.obj" : $(SOURCE) $(DEP_CPP_ACT3_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\act3shark.cpp
|
|
DEP_CPP_ACT3S=\
|
|
".\LEGO1\act3shark.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoanimactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act3shark.obj" : $(SOURCE) $(DEP_CPP_ACT3S) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\ambulance.cpp
|
|
DEP_CPP_AMBUL=\
|
|
".\LEGO1\ambulance.h"\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\ambulance.obj" : $(SOURCE) $(DEP_CPP_AMBUL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\ambulancemissionstate.cpp
|
|
DEP_CPP_AMBULA=\
|
|
".\LEGO1\ambulancemissionstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\ambulancemissionstate.obj" : $(SOURCE) $(DEP_CPP_AMBULA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\animstate.cpp
|
|
DEP_CPP_ANIMS=\
|
|
".\LEGO1\animstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\animstate.obj" : $(SOURCE) $(DEP_CPP_ANIMS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\beachhouseentity.cpp
|
|
DEP_CPP_BEACH=\
|
|
".\LEGO1\beachhouseentity.h"\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\beachhouseentity.obj" : $(SOURCE) $(DEP_CPP_BEACH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\bike.cpp
|
|
DEP_CPP_BIKE_=\
|
|
".\LEGO1\bike.h"\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\bike.obj" : $(SOURCE) $(DEP_CPP_BIKE_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\buildingentity.cpp
|
|
DEP_CPP_BUILD=\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\buildingentity.obj" : $(SOURCE) $(DEP_CPP_BUILD) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\bumpbouy.cpp
|
|
DEP_CPP_BUMPB=\
|
|
".\LEGO1\bumpbouy.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoanimactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\bumpbouy.obj" : $(SOURCE) $(DEP_CPP_BUMPB) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\carrace.cpp
|
|
DEP_CPP_CARRA=\
|
|
".\LEGO1\carrace.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legorace.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\carrace.obj" : $(SOURCE) $(DEP_CPP_CARRA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\dunebuggy.cpp
|
|
DEP_CPP_DUNEB=\
|
|
".\LEGO1\dunebuggy.h"\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\dunebuggy.obj" : $(SOURCE) $(DEP_CPP_DUNEB) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\elevatorbottom.cpp
|
|
DEP_CPP_ELEVA=\
|
|
".\LEGO1\elevatorbottom.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\elevatorbottom.obj" : $(SOURCE) $(DEP_CPP_ELEVA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\gasstation.cpp
|
|
DEP_CPP_GASST=\
|
|
".\LEGO1\gasstation.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\gasstation.obj" : $(SOURCE) $(DEP_CPP_GASST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\gasstationentity.cpp
|
|
DEP_CPP_GASSTA=\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\gasstationentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\gasstationentity.obj" : $(SOURCE) $(DEP_CPP_GASSTA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\gasstationstate.cpp
|
|
DEP_CPP_GASSTAT=\
|
|
".\LEGO1\gasstationstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\gasstationstate.obj" : $(SOURCE) $(DEP_CPP_GASSTAT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\helicopter.cpp
|
|
DEP_CPP_HELIC=\
|
|
".\LEGO1\helicopter.h"\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\helicopter.obj" : $(SOURCE) $(DEP_CPP_HELIC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\historybook.cpp
|
|
DEP_CPP_HISTO=\
|
|
".\LEGO1\historybook.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\historybook.obj" : $(SOURCE) $(DEP_CPP_HISTO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\hospital.cpp
|
|
DEP_CPP_HOSPI=\
|
|
".\LEGO1\hospital.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\hospital.obj" : $(SOURCE) $(DEP_CPP_HOSPI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\hospitalentity.cpp
|
|
DEP_CPP_HOSPIT=\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\hospitalentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\hospitalentity.obj" : $(SOURCE) $(DEP_CPP_HOSPIT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\hospitalstate.cpp
|
|
DEP_CPP_HOSPITA=\
|
|
".\LEGO1\hospitalstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\hospitalstate.obj" : $(SOURCE) $(DEP_CPP_HOSPITA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\infocenter.cpp
|
|
DEP_CPP_INFOC=\
|
|
".\LEGO1\infocenter.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\infocenter.obj" : $(SOURCE) $(DEP_CPP_INFOC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\infocenterdoor.cpp
|
|
DEP_CPP_INFOCE=\
|
|
".\LEGO1\infocenterdoor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\infocenterdoor.obj" : $(SOURCE) $(DEP_CPP_INFOCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\infocenterentity.cpp
|
|
DEP_CPP_INFOCEN=\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\infocenterentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\infocenterentity.obj" : $(SOURCE) $(DEP_CPP_INFOCEN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\infocenterstate.cpp
|
|
DEP_CPP_INFOCENT=\
|
|
".\LEGO1\infocenterstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\infocenterstate.obj" : $(SOURCE) $(DEP_CPP_INFOCENT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\isle.cpp
|
|
DEP_CPP_ISLE_=\
|
|
".\LEGO1\isle.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\isleactor.cpp
|
|
DEP_CPP_ISLEA=\
|
|
".\LEGO1\isleactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\isleactor.obj" : $(SOURCE) $(DEP_CPP_ISLEA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\islepathactor.cpp
|
|
DEP_CPP_ISLEP=\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\islepathactor.obj" : $(SOURCE) $(DEP_CPP_ISLEP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\jetski.cpp
|
|
DEP_CPP_JETSK=\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\jetski.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\jetski.obj" : $(SOURCE) $(DEP_CPP_JETSK) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\jetskiRace.cpp
|
|
DEP_CPP_JETSKI=\
|
|
".\LEGO1\jetskiRace.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legorace.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\jetskiRace.obj" : $(SOURCE) $(DEP_CPP_JETSKI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\jukebox.cpp
|
|
DEP_CPP_JUKEB=\
|
|
".\LEGO1\jukebox.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\jukebox.obj" : $(SOURCE) $(DEP_CPP_JUKEB) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\jukeboxentity.cpp
|
|
DEP_CPP_JUKEBO=\
|
|
".\LEGO1\jukeboxentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\jukeboxentity.obj" : $(SOURCE) $(DEP_CPP_JUKEBO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoactioncontrolpresenter.cpp
|
|
DEP_CPP_LEGOA=\
|
|
".\LEGO1\legoactioncontrolpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoactioncontrolpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOA)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoanimactor.cpp
|
|
DEP_CPP_LEGOAN=\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoanimactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoanimactor.obj" : $(SOURCE) $(DEP_CPP_LEGOAN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoanimationmanager.cpp
|
|
DEP_CPP_LEGOANI=\
|
|
".\LEGO1\legoanimationmanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoanimationmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOANI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoanimmmpresenter.cpp
|
|
DEP_CPP_LEGOANIM=\
|
|
".\LEGO1\legoanimmmpresenter.h"\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoanimmmpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOANIM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoanimpresenter.cpp
|
|
DEP_CPP_LEGOANIMP=\
|
|
".\LEGO1\legoanimpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legoanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOANIMP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legobuildingmanager.cpp
|
|
DEP_CPP_LEGOB=\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legobuildingmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOB) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legocachesound.cpp
|
|
DEP_CPP_LEGOC=\
|
|
".\LEGO1\legocachesound.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legocachesound.obj" : $(SOURCE) $(DEP_CPP_LEGOC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legocameracontroller.cpp
|
|
DEP_CPP_LEGOCA=\
|
|
".\LEGO1\legocameracontroller.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legocameracontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOCA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legocarbuild.cpp
|
|
DEP_CPP_LEGOCAR=\
|
|
".\LEGO1\legocarbuild.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legocarbuild.obj" : $(SOURCE) $(DEP_CPP_LEGOCAR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legocarbuildanimpresenter.cpp
|
|
DEP_CPP_LEGOCARB=\
|
|
".\LEGO1\legoanimpresenter.h"\
|
|
".\LEGO1\legocarbuildanimpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legocarbuildanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOCARB)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legocontrolmanager.cpp
|
|
DEP_CPP_LEGOCO=\
|
|
".\LEGO1\legocontrolmanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legocontrolmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOCO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoentity.cpp
|
|
DEP_CPP_LEGOE=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoentity.obj" : $(SOURCE) $(DEP_CPP_LEGOE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoentitypresenter.cpp
|
|
DEP_CPP_LEGOEN=\
|
|
".\LEGO1\legoentitypresenter.h"\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoentitypresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOEN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoflctexturepresenter.cpp
|
|
DEP_CPP_LEGOF=\
|
|
".\LEGO1\legoflctexturepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxflcpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legoflctexturepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOF)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legohideanimpresenter.cpp
|
|
DEP_CPP_LEGOH=\
|
|
".\LEGO1\legoanimpresenter.h"\
|
|
".\LEGO1\legohideanimpresenter.h"\
|
|
".\LEGO1\legoloopinganimpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legohideanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoinputmanager.cpp
|
|
DEP_CPP_LEGOI=\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoinputmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legojetski.cpp
|
|
DEP_CPP_LEGOJ=\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoanimactor.h"\
|
|
".\LEGO1\legocarraceactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legojetski.h"\
|
|
".\LEGO1\legojetskiraceactor.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\legoraceactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legojetski.obj" : $(SOURCE) $(DEP_CPP_LEGOJ) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoloadcachesoundpresenter.cpp
|
|
DEP_CPP_LEGOL=\
|
|
".\LEGO1\legoloadcachesoundpresenter.h"\
|
|
".\LEGO1\mxaudiopresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxsoundpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxwavepresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legoloadcachesoundpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOL)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legolocomotionanimpresenter.cpp
|
|
DEP_CPP_LEGOLO=\
|
|
".\LEGO1\legoanimpresenter.h"\
|
|
".\LEGO1\legolocomotionanimpresenter.h"\
|
|
".\LEGO1\legoloopinganimpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legolocomotionanimpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOLO)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legopalettepresenter.cpp
|
|
DEP_CPP_LEGOP=\
|
|
".\LEGO1\legopalettepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legopalettepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legopathactor.cpp
|
|
DEP_CPP_LEGOPA=\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legopathactor.obj" : $(SOURCE) $(DEP_CPP_LEGOPA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legopathpresenter.cpp
|
|
DEP_CPP_LEGOPAT=\
|
|
".\LEGO1\legopathpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legopathpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOPAT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legophonemepresenter.cpp
|
|
DEP_CPP_LEGOPH=\
|
|
".\LEGO1\legophonemepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxflcpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\legophonemepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOPH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoplantmanager.cpp
|
|
DEP_CPP_LEGOPL=\
|
|
".\LEGO1\legoplantmanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoplantmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOPL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legorace.cpp
|
|
DEP_CPP_LEGOR=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legorace.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legorace.obj" : $(SOURCE) $(DEP_CPP_LEGOR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legosoundmanager.cpp
|
|
DEP_CPP_LEGOS=\
|
|
".\LEGO1\legosoundmanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxsoundmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legosoundmanager.obj" : $(SOURCE) $(DEP_CPP_LEGOS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legotexturepresenter.cpp
|
|
DEP_CPP_LEGOT=\
|
|
".\LEGO1\legotexturepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legotexturepresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoworld.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_LEGOW=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoworld.obj" : $(SOURCE) $(DEP_CPP_LEGOW) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_LEGOW=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoworld.obj" : $(SOURCE) $(DEP_CPP_LEGOW) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoworldpresenter.cpp
|
|
DEP_CPP_LEGOWO=\
|
|
".\LEGO1\legoentitypresenter.h"\
|
|
".\LEGO1\legoworldpresenter.h"\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoworldpresenter.obj" : $(SOURCE) $(DEP_CPP_LEGOWO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\motorcycle.cpp
|
|
DEP_CPP_MOTOR=\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\motorcycle.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\motorcycle.obj" : $(SOURCE) $(DEP_CPP_MOTOR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcontrolpresenter.cpp
|
|
DEP_CPP_MXCON=\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcontrolpresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcontrolpresenter.obj" : $(SOURCE) $(DEP_CPP_MXCON) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdiskstreamcontroller.cpp
|
|
DEP_CPP_MXDIS=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdiskstreamcontroller.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdiskstreamcontroller.obj" : $(SOURCE) $(DEP_CPP_MXDIS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdschunk.cpp
|
|
DEP_CPP_MXDSC=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdschunk.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdschunk.obj" : $(SOURCE) $(DEP_CPP_MXDSC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsfile.cpp
|
|
DEP_CPP_MXDSF=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdssource.h"\
|
|
".\LEGO1\mxioinfo.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsfile.obj" : $(SOURCE) $(DEP_CPP_MXDSF) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxentity.cpp
|
|
DEP_CPP_MXENT=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxentity.obj" : $(SOURCE) $(DEP_CPP_MXENT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxeventmanager.cpp
|
|
DEP_CPP_MXEVE=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxeventmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
|
|
|
|
"$(INTDIR)\mxeventmanager.obj" : $(SOURCE) $(DEP_CPP_MXEVE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxeventpresenter.cpp
|
|
DEP_CPP_MXEVEN=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxeventpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxeventpresenter.obj" : $(SOURCE) $(DEP_CPP_MXEVEN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxflcpresenter.cpp
|
|
DEP_CPP_MXFLC=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxflcpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXFLC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxloopingsmkpresenter.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXLOO=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxloopingsmkpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxsmkpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxloopingsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXLOO=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxloopingsmkpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxsmkpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxloopingsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxmediapresenter.cpp
|
|
DEP_CPP_MXMED=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxmediapresenter.obj" : $(SOURCE) $(DEP_CPP_MXMED) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxmusicpresenter.cpp
|
|
DEP_CPP_MXMUS=\
|
|
".\LEGO1\mxaudiopresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxmusicpresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxmusicpresenter.obj" : $(SOURCE) $(DEP_CPP_MXMUS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxnotificationmanager.cpp
|
|
DEP_CPP_MXNOT=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxnotificationmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxnotificationmanager.obj" : $(SOURCE) $(DEP_CPP_MXNOT) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxpresenter.cpp
|
|
DEP_CPP_MXPRE=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxpresenter.obj" : $(SOURCE) $(DEP_CPP_MXPRE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxsmkpresenter.cpp
|
|
DEP_CPP_MXSMK=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxsmkpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxsmkpresenter.obj" : $(SOURCE) $(DEP_CPP_MXSMK) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxsoundmanager.cpp
|
|
DEP_CPP_MXSOU=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxsoundmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxsoundmanager.obj" : $(SOURCE) $(DEP_CPP_MXSOU) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstillpresenter.cpp
|
|
DEP_CPP_MXSTI=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxstillpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxstillpresenter.obj" : $(SOURCE) $(DEP_CPP_MXSTI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstreamer.cpp
|
|
DEP_CPP_MXSTRE=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxstreamer.obj" : $(SOURCE) $(DEP_CPP_MXSTRE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxtransitionmanager.cpp
|
|
DEP_CPP_MXTRA=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxtransitionmanager.obj" : $(SOURCE) $(DEP_CPP_MXTRA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideopresenter.cpp
|
|
DEP_CPP_MXVIDEOP=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxvideopresenter.obj" : $(SOURCE) $(DEP_CPP_MXVIDEOP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxwavepresenter.cpp
|
|
DEP_CPP_MXWAV=\
|
|
".\LEGO1\mxaudiopresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxsoundpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxwavepresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxwavepresenter.obj" : $(SOURCE) $(DEP_CPP_MXWAV) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\pizza.cpp
|
|
DEP_CPP_PIZZA=\
|
|
".\LEGO1\isleactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\pizza.h"\
|
|
|
|
|
|
"$(INTDIR)\pizza.obj" : $(SOURCE) $(DEP_CPP_PIZZA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\pizzeria.cpp
|
|
DEP_CPP_PIZZE=\
|
|
".\LEGO1\isleactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\pizzeria.h"\
|
|
|
|
|
|
"$(INTDIR)\pizzeria.obj" : $(SOURCE) $(DEP_CPP_PIZZE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\pizzeriastate.cpp
|
|
DEP_CPP_PIZZER=\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\pizzeriastate.h"\
|
|
|
|
|
|
"$(INTDIR)\pizzeriastate.obj" : $(SOURCE) $(DEP_CPP_PIZZER) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\police.cpp
|
|
DEP_CPP_POLIC=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\police.h"\
|
|
|
|
|
|
"$(INTDIR)\police.obj" : $(SOURCE) $(DEP_CPP_POLIC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\policeentity.cpp
|
|
DEP_CPP_POLICE=\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\policeentity.h"\
|
|
|
|
|
|
"$(INTDIR)\policeentity.obj" : $(SOURCE) $(DEP_CPP_POLICE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\policestate.cpp
|
|
DEP_CPP_POLICES=\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\policestate.h"\
|
|
|
|
|
|
"$(INTDIR)\policestate.obj" : $(SOURCE) $(DEP_CPP_POLICES) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\racecar.cpp
|
|
DEP_CPP_RACEC=\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\racecar.h"\
|
|
|
|
|
|
"$(INTDIR)\racecar.obj" : $(SOURCE) $(DEP_CPP_RACEC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\racestandsentity.cpp
|
|
DEP_CPP_RACES=\
|
|
".\LEGO1\buildingentity.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\racestandsentity.h"\
|
|
|
|
|
|
"$(INTDIR)\racestandsentity.obj" : $(SOURCE) $(DEP_CPP_RACES) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\racestate.cpp
|
|
DEP_CPP_RACEST=\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\racestate.h"\
|
|
|
|
|
|
"$(INTDIR)\racestate.obj" : $(SOURCE) $(DEP_CPP_RACEST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\radio.cpp
|
|
DEP_CPP_RADIO=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\radio.h"\
|
|
|
|
|
|
"$(INTDIR)\radio.obj" : $(SOURCE) $(DEP_CPP_RADIO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\radiostate.cpp
|
|
DEP_CPP_RADIOS=\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\radiostate.h"\
|
|
|
|
|
|
"$(INTDIR)\radiostate.obj" : $(SOURCE) $(DEP_CPP_RADIOS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\registrationbook.cpp
|
|
DEP_CPP_REGIS=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\registrationbook.h"\
|
|
|
|
|
|
"$(INTDIR)\registrationbook.obj" : $(SOURCE) $(DEP_CPP_REGIS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\score.cpp
|
|
DEP_CPP_SCORE=\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\score.h"\
|
|
|
|
|
|
"$(INTDIR)\score.obj" : $(SOURCE) $(DEP_CPP_SCORE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\skateboard.cpp
|
|
DEP_CPP_SKATE=\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\skateboard.h"\
|
|
|
|
|
|
"$(INTDIR)\skateboard.obj" : $(SOURCE) $(DEP_CPP_SKATE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\towtrack.cpp
|
|
DEP_CPP_TOWTR=\
|
|
".\LEGO1\islepathactor.h"\
|
|
".\LEGO1\legoactor.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legopathactor.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\towtrack.h"\
|
|
|
|
|
|
"$(INTDIR)\towtrack.obj" : $(SOURCE) $(DEP_CPP_TOWTR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\towtrackmissionstate.cpp
|
|
DEP_CPP_TOWTRA=\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\towtrackmissionstate.h"\
|
|
|
|
|
|
"$(INTDIR)\towtrackmissionstate.obj" : $(SOURCE) $(DEP_CPP_TOWTRA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcompositemediapresenter.cpp
|
|
DEP_CPP_MXCOM=\
|
|
".\LEGO1\mxcompositemediapresenter.h"\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcompositemediapresenter.obj" : $(SOURCE) $(DEP_CPP_MXCOM)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcompositepresenter.cpp
|
|
DEP_CPP_MXCOMP=\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcompositepresenter.obj" : $(SOURCE) $(DEP_CPP_MXCOMP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legostate.cpp
|
|
DEP_CPP_LEGOST=\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legostate.obj" : $(SOURCE) $(DEP_CPP_LEGOST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxaudiopresenter.cpp
|
|
DEP_CPP_MXAUD=\
|
|
".\LEGO1\mxaudiopresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxaudiopresenter.obj" : $(SOURCE) $(DEP_CPP_MXAUD) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxsoundpresenter.cpp
|
|
DEP_CPP_MXSOUN=\
|
|
".\LEGO1\mxaudiopresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxsoundpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxsoundpresenter.obj" : $(SOURCE) $(DEP_CPP_MXSOUN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxioinfo.cpp
|
|
DEP_CPP_MXIOI=\
|
|
".\LEGO1\mxioinfo.h"\
|
|
|
|
|
|
"$(INTDIR)\mxioinfo.obj" : $(SOURCE) $(DEP_CPP_MXIOI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdssource.cpp
|
|
DEP_CPP_MXDSS=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdssource.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdssource.obj" : $(SOURCE) $(DEP_CPP_MXDSS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\act3state.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_ACT3ST=\
|
|
".\LEGO1\act3state.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act3state.obj" : $(SOURCE) $(DEP_CPP_ACT3ST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_ACT3ST=\
|
|
".\LEGO1\act3state.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\act3state.obj" : $(SOURCE) $(DEP_CPP_ACT3ST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\helicopterstate.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_HELICO=\
|
|
".\LEGO1\helicopterstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\helicopterstate.obj" : $(SOURCE) $(DEP_CPP_HELICO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_HELICO=\
|
|
".\LEGO1\helicopterstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\helicopterstate.obj" : $(SOURCE) $(DEP_CPP_HELICO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\jukeboxstate.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_JUKEBOX=\
|
|
".\LEGO1\jukeboxstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\jukeboxstate.obj" : $(SOURCE) $(DEP_CPP_JUKEBOX) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_JUKEBOX=\
|
|
".\LEGO1\jukeboxstate.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\jukeboxstate.obj" : $(SOURCE) $(DEP_CPP_JUKEBOX) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoact2state.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_LEGOAC=\
|
|
".\LEGO1\legoact2state.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoact2state.obj" : $(SOURCE) $(DEP_CPP_LEGOAC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_LEGOAC=\
|
|
".\LEGO1\legoact2state.h"\
|
|
".\LEGO1\legostate.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legoact2state.obj" : $(SOURCE) $(DEP_CPP_LEGOAC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legopathcontroller.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_LEGOPATH=\
|
|
".\LEGO1\legopathcontroller.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legopathcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOPATH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_LEGOPATH=\
|
|
".\LEGO1\legopathcontroller.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\legopathcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGOPATH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legovideomanager.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_LEGOV=\
|
|
".\LEGO1\lego3dmanager.h"\
|
|
".\LEGO1\lego3dview.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
".\LEGO1\viewmanager.h"\
|
|
|
|
|
|
"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_LEGOV) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_LEGOV=\
|
|
".\LEGO1\lego3dmanager.h"\
|
|
".\LEGO1\lego3dview.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
".\LEGO1\viewmanager.h"\
|
|
|
|
|
|
"$(INTDIR)\legovideomanager.obj" : $(SOURCE) $(DEP_CPP_LEGOV) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbackgroundaudiomanager.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXBAC=\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxbackgroundaudiomanager.obj" : $(SOURCE) $(DEP_CPP_MXBAC)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXBAC=\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxbackgroundaudiomanager.obj" : $(SOURCE) $(DEP_CPP_MXBAC)\
|
|
"$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdiskstreamprovider.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDISK=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdiskstreamprovider.h"\
|
|
".\LEGO1\mxstreamprovider.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdiskstreamprovider.obj" : $(SOURCE) $(DEP_CPP_MXDISK) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDISK=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdiskstreamprovider.h"\
|
|
".\LEGO1\mxstreamprovider.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdiskstreamprovider.obj" : $(SOURCE) $(DEP_CPP_MXDISK) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSA=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsaction.obj" : $(SOURCE) $(DEP_CPP_MXDSA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSA=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsaction.obj" : $(SOURCE) $(DEP_CPP_MXDSA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsanim.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSAN=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsanim.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsanim.obj" : $(SOURCE) $(DEP_CPP_MXDSAN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSAN=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsanim.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsanim.obj" : $(SOURCE) $(DEP_CPP_MXDSAN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsevent.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSE=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsevent.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsevent.obj" : $(SOURCE) $(DEP_CPP_MXDSE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSE=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsevent.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsevent.obj" : $(SOURCE) $(DEP_CPP_MXDSE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsmediaaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSM=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsmediaaction.obj" : $(SOURCE) $(DEP_CPP_MXDSM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSM=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsmediaaction.obj" : $(SOURCE) $(DEP_CPP_MXDSM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsmultiaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSMU=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsmultiaction.obj" : $(SOURCE) $(DEP_CPP_MXDSMU) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSMU=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsmultiaction.obj" : $(SOURCE) $(DEP_CPP_MXDSMU) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsobjectaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSOB=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsobjectaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsobjectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSOB) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSOB=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsobjectaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsobjectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSOB) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsparallelaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSP=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsparallelaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsparallelaction.obj" : $(SOURCE) $(DEP_CPP_MXDSP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSP=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsparallelaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsparallelaction.obj" : $(SOURCE) $(DEP_CPP_MXDSP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsselectaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSSE=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsparallelaction.h"\
|
|
".\LEGO1\mxdsselectaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsselectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSSE=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsparallelaction.h"\
|
|
".\LEGO1\mxdsselectaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsselectaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsserialaction.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSSER=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsserialaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsserialaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSER) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSSER=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmultiaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsserialaction.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsserialaction.obj" : $(SOURCE) $(DEP_CPP_MXDSSER) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdssound.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSSO=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdssound.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdssound.obj" : $(SOURCE) $(DEP_CPP_MXDSSO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSSO=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdssound.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdssound.obj" : $(SOURCE) $(DEP_CPP_MXDSSO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsstill.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSST=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsstill.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsstill.obj" : $(SOURCE) $(DEP_CPP_MXDSST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSST=\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsmediaaction.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdsstill.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdsstill.obj" : $(SOURCE) $(DEP_CPP_MXDSST) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdssubscriber.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXDSSU=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdssubscriber.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdssubscriber.obj" : $(SOURCE) $(DEP_CPP_MXDSSU) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXDSSU=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdssubscriber.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
|
|
|
|
"$(INTDIR)\mxdssubscriber.obj" : $(SOURCE) $(DEP_CPP_MXDSSU) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxloopingflcpresenter.cpp
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
DEP_CPP_MXLOOP=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxflcpresenter.h"\
|
|
".\LEGO1\mxloopingflcpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxloopingflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOOP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
DEP_CPP_MXLOOP=\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxflcpresenter.h"\
|
|
".\LEGO1\mxloopingflcpresenter.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
|
|
|
|
"$(INTDIR)\mxloopingflcpresenter.obj" : $(SOURCE) $(DEP_CPP_MXLOOP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "ISLE - Win32 Release"
|
|
# Name "ISLE - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\define.cpp
|
|
DEP_CPP_DEFIN=\
|
|
".\ISLE\define.h"\
|
|
|
|
|
|
"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\res\isle.rc
|
|
DEP_RSC_ISLE_R=\
|
|
".\ISLE\res\resource.h"\
|
|
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\isle.res" : $(SOURCE) $(DEP_RSC_ISLE_R) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\isle.res" : $(SOURCE) $(DEP_RSC_ISLE_R) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoanimationmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legobuildingmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legogamestate.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoinputmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legomodelpresenter.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoomni.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legopartpresenter.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoroi.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legovideomanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoworldpresenter.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxatomid.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbackgroundaudiomanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbitmap.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbool.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcore.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdirectdraw.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsaction.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsfile.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomni.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateflags.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateparam.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxpalette.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxrect32.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxresult.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstreamcontroller.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstreamer.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstring.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxticklemanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxtimer.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxtransitionmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvariabletable.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideoparam.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideoparamflags.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Project Dependency
|
|
|
|
# Project_Dep_Name "LEGO1"
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
"LEGO1 - Win32 Release" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
"LEGO1 - Win32 Debug" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Project Dependency
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\isleapp.cpp
|
|
DEP_CPP_ISLEAP=\
|
|
".\ISLE\define.h"\
|
|
".\ISLE\isleapp.h"\
|
|
".\ISLE\res\resource.h"\
|
|
".\LEGO1\isle.h"\
|
|
".\LEGO1\lego3dmanager.h"\
|
|
".\LEGO1\lego3dview.h"\
|
|
".\LEGO1\legoanimationmanager.h"\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legoentitypresenter.h"\
|
|
".\LEGO1\legogamestate.h"\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\legomodelpresenter.h"\
|
|
".\LEGO1\legonavcontroller.h"\
|
|
".\LEGO1\legoomni.h"\
|
|
".\LEGO1\legopartpresenter.h"\
|
|
".\LEGO1\legoplantmanager.h"\
|
|
".\LEGO1\legoroi.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\legoworld.h"\
|
|
".\LEGO1\legoworldpresenter.h"\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxcompositepresenter.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
".\LEGO1\mxdirectdraw.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxdssource.h"\
|
|
".\LEGO1\mxentity.h"\
|
|
".\LEGO1\mxeventmanager.h"\
|
|
".\LEGO1\mxioinfo.h"\
|
|
".\LEGO1\mxmediapresenter.h"\
|
|
".\LEGO1\mxmusicmanager.h"\
|
|
".\LEGO1\mxnotificationmanager.h"\
|
|
".\LEGO1\mxobjectfactory.h"\
|
|
".\LEGO1\mxomni.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxpresenter.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxsoundmanager.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxtypes.h"\
|
|
".\LEGO1\mxunknown100dc6b0.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideomanager.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
".\LEGO1\mxvideopresenter.h"\
|
|
".\LEGO1\viewmanager.h"\
|
|
|
|
|
|
"$(INTDIR)\isleapp.obj" : $(SOURCE) $(DEP_CPP_ISLEAP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|