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bcdddd4c7e
* Pad all single-digit hexadecimal values with zero * One more fix
30 lines
747 B
C++
30 lines
747 B
C++
#include "impl.h"
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(Light, 0x04);
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DECOMP_SIZE_ASSERT(LightImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3770
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void* LightImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a3780
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Result LightImpl::SetTransformation(FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// FUNCTION: LEGO1 0x100a37e0
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Result LightImpl::SetColor(float r, float g, float b)
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{
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IDirect3DRMLightArray* lightArray;
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IDirect3DRMLight* light;
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m_data->GetLights(&lightArray);
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lightArray->GetElement(0, &light);
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return ResultVal(light->SetColorRGB(r, g, b));
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}
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