isle/LEGO1/lego/legoomni/include/islepathactor.h
Christian Semmler bcdddd4c7e
Pad all single-digit hexadecimal values with zero (#504)
* Pad all single-digit hexadecimal values with zero

* One more fix
2024-01-29 22:17:17 +01:00

64 lines
2.2 KiB
C++

#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "legocontrolmanager.h"
#include "legopathactor.h"
#include "legoworld.h"
#include "mxtype18notificationparam.h"
#include "mxtype19notificationparam.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
// FUNCTION: LEGO1 0x10002e10
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); } // vtable+0x00
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x10002ea0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0104
return "IslePathActor";
}
// FUNCTION: LEGO1 0x10002eb0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
// FUNCTION: LEGO1 0x10002e70
virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
// FUNCTION: LEGO1 0x10002df0
virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
// FUNCTION: LEGO1 0x10002e80
virtual MxU32 VTable0xd4(LegoControlManagerEvent&) { return 0; } // vtable+0xd4
// FUNCTION: LEGO1 0x10002e90
virtual MxU32 VTable0xd8(MxType18NotificationParam&) { return 0; } // vtable+0xd8
// FUNCTION: LEGO1 0x10002e00
virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(MxU32, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(); // vtable+0xec
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline LegoWorld* GetWorld() { return m_world; }
protected:
LegoWorld* m_world; // 0x154
MxFloat m_unk0x158; // 0x158
MxFloat m_unk0x15c; // 0x15c
};
#endif // ISLEPATHACTOR_H