isle/LEGO1/racestate.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

44 lines
855 B
C++

#ifndef RACESTATE_H
#define RACESTATE_H
#include "legostate.h"
struct RaceStateEntry {
public:
MxU8 m_id;
undefined m_unk0x1[1];
MxU16 m_unk0x2;
MxU16 m_color;
};
// VTABLE: LEGO1 0x100d5e30
// SIZE 0x2c
class RaceState : public LegoState {
public:
RaceState();
// FUNCTION: LEGO1 0x10016010
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f07d0
return "RaceState";
}
// FUNCTION: LEGO1 0x10016020
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, RaceState::ClassName()) || LegoState::IsA(p_name);
}
inline MxU16 GetColor(MxU8 p_id) { return GetState(p_id)->m_color; }
private:
RaceStateEntry* GetState(MxU8 p_id);
protected:
RaceStateEntry m_state[5];
undefined2 m_unk0x26[2];
undefined4 m_unk0x28;
};
#endif // RACESTATE_H