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* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "mxtypes.h"
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class LegoState;
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class LegoStream;
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class MxVariable;
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class MxString;
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struct ColorStringStruct {
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const char* m_targetName;
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const char* m_colorName;
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};
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// SIZE 0x430 (at least)
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class LegoGameState {
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public:
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__declspec(dllexport) LegoGameState();
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__declspec(dllexport) ~LegoGameState();
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong);
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__declspec(dllexport) void SerializePlayersInfo(MxS16);
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__declspec(dllexport) void SerializeScoreHistory(MxS16);
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__declspec(dllexport) void SetSavePath(char*);
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LegoState* GetState(COMPAT_CONST char* p_stateName);
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LegoState* CreateState(COMPAT_CONST char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32);
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void HandleAction(MxU32);
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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void SetSomeEnumState(undefined4 p_state);
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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private:
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char* m_savePath; // 0x0
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MxS16 m_stateCount;
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LegoState** m_stateArray;
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MxU8 m_unk0xc;
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MxU32 m_unk0x10;
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undefined4 m_unk0x14;
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[1020];
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undefined4 m_unk0x424;
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undefined4 m_unk0x428;
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undefined4 m_unk0x42c;
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};
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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