isle/LEGO1/helicopter.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

48 lines
1.1 KiB
C++

#ifndef HELICOPTER_H
#define HELICOPTER_H
#include "helicopterstate.h"
#include "islepathactor.h"
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
// FUNCTION: LEGO1 0x10003070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0130
return "Helicopter";
}
// FUNCTION: LEGO1 0x10003080
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
}
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xe4() override;
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
virtual ~Helicopter() override; // vtable+0x0
protected:
Matrix4Data m_unk0x160;
Matrix4Data m_unk0x1a8;
undefined4 m_unk0x1f0;
Vector4Data m_unk0x1f4;
Vector4Data m_unk0x20c;
undefined4 m_unk0x224;
HelicopterState* m_state;
MxAtomId m_unk0x22c;
private:
void GetState();
};
#endif // HELICOPTER_H