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* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
30 lines
730 B
C++
30 lines
730 B
C++
#ifndef ACT2BRICK_H
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#define ACT2BRICK_H
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#include "legopathactor.h"
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// VTABLE: LEGO1 0x100d9b60
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// SIZE 0x194
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class Act2Brick : public LegoPathActor {
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public:
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Act2Brick();
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virtual ~Act2Brick() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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virtual MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1007a360
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0438
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return "Act2Brick";
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}
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// FUNCTION: LEGO1 0x1007a370
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(Act2Brick::ClassName(), p_name) || LegoEntity::IsA(p_name);
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}
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};
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#endif // ACT2BRICK_H
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