isle/LEGO1/animstate.h
Misha 76b4edaa9e
AmbulanceMissionState/AnimState constructors (#337)
* implement a few states

* Update animstate.h

* Update animstate.cpp
2023-12-16 09:11:10 -05:00

37 lines
878 B
C++

#ifndef ANIMSTATE_H
#define ANIMSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState {
public:
AnimState();
virtual ~AnimState() override; // vtable+0x0
// FUNCTION: LEGO1 0x10065070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0460
return "AnimState";
}
// FUNCTION: LEGO1 0x10065080
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
}
virtual MxBool SetFlag() override; // vtable+0x18
virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1C
private:
undefined4 m_unk0x8;
undefined4 m_unk0xc;
void* m_unk0x10;
undefined4 m_unk0x14;
void* m_unk0x18;
};
#endif // ANIMSTATE_H