isle/LEGO1/lego/legoomni/src/actors/towtrack.cpp
Christian Semmler bbc304ce46
Implement/match Ambulance::HandlePathStruct (#1029)
* Implement/match Ambulance::HandlePathStruct

* Add annotation
2024-06-13 20:10:19 +02:00

210 lines
4 KiB
C++

#include "towtrack.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include "mxvariabletable.h"
DECOMP_SIZE_ASSERT(TowTrack, 0x180)
DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28)
// FUNCTION: LEGO1 0x1004c720
TowTrack::TowTrack()
{
m_unk0x168 = 0;
m_unk0x16a = -1;
m_state = NULL;
m_unk0x16c = 0;
m_unk0x170 = -1;
m_unk0x16e = 0;
m_unk0x174 = -1;
m_maxLinearVel = 40.0;
m_unk0x178 = 1.0;
}
// FUNCTION: LEGO1 0x1004c970
TowTrack::~TowTrack()
{
ControlManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1004c9e0
// FUNCTION: BETA10 0x100f6bf1
MxResult TowTrack::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
if (result == SUCCESS) {
m_world = CurrentWorld();
if (m_world) {
m_world->Add(this);
}
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
if (!m_state) {
m_state = new TowTrackMissionState();
m_state->m_unk0x08 = 0;
GameState()->RegisterState(m_state);
}
}
VariableTable()->SetVariable(g_varTOWFUEL, "1.0");
m_unk0x178 = 1.0;
m_time = Timer()->GetTime();
return result;
}
// STUB: LEGO1 0x1004cb10
void TowTrack::VTable0x70(float p_float)
{
// TODO
}
// FUNCTION: LEGO1 0x1004cc40
void TowTrack::CreateState()
{
m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
if (m_state == NULL) {
m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState");
}
}
// STUB: LEGO1 0x1004cc80
MxLong TowTrack::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004cd30
MxLong TowTrack::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d330
MxLong TowTrack::HandlePathStruct(LegoPathStructEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d690
MxLong TowTrack::HandleClick()
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004d8f0
void TowTrack::Exit()
{
// TODO
}
// STUB: LEGO1 0x1004d9e0
MxLong TowTrack::HandleControl(LegoControlManagerEvent& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1004dab0
void TowTrack::FUN_1004dab0()
{
// TODO
}
// STUB: LEGO1 0x1004dad0
void TowTrack::FUN_1004dad0()
{
// TODO
}
// STUB: LEGO1 0x1004db10
void TowTrack::FUN_1004db10()
{
// TODO
}
// STUB: LEGO1 0x1004dbe0
void TowTrack::FUN_1004dbe0()
{
// TODO
}
// FUNCTION: LEGO1 0x1004dd30
TowTrackMissionState::TowTrackMissionState()
{
m_unk0x12 = 0;
m_unk0x14 = 0;
m_unk0x16 = 0;
m_unk0x08 = 0;
m_unk0x18 = 0;
m_unk0x0c = 0;
m_unk0x1a = 0;
m_unk0x10 = 0;
m_score1 = 0;
m_score2 = 0;
m_score3 = 0;
m_score4 = 0;
m_score5 = 0;
}
// FUNCTION: LEGO1 0x1004dde0
MxResult TowTrackMissionState::Serialize(LegoFile* p_legoFile)
{
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12));
p_legoFile->Read(&m_unk0x14, sizeof(m_unk0x14));
p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16));
p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18));
p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a));
p_legoFile->Read(&m_score1, sizeof(m_score1));
p_legoFile->Read(&m_score2, sizeof(m_score2));
p_legoFile->Read(&m_score3, sizeof(m_score3));
p_legoFile->Read(&m_score4, sizeof(m_score4));
p_legoFile->Read(&m_score5, sizeof(m_score5));
}
else if (p_legoFile->IsWriteMode()) {
MxU16 write = m_unk0x12;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x14;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x16;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x18;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_unk0x1a;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_score1;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_score2;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_score3;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_score4;
p_legoFile->Write(&write, sizeof(m_unk0x12));
write = m_score5;
p_legoFile->Write(&write, sizeof(m_unk0x12));
}
return SUCCESS;
}