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https://github.com/isledecomp/isle.git
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bcdddd4c7e
* Pad all single-digit hexadecimal values with zero * One more fix
50 lines
1 KiB
C++
50 lines
1 KiB
C++
#ifndef PIZZA_H
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#define PIZZA_H
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#include "decomp.h"
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#include "isleactor.h"
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#include "mxcore.h"
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#include "mxomni.h"
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#include "mxticklemanager.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d7380
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// SIZE 0x9c
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class Pizza : public IsleActor {
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public:
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Pizza();
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virtual ~Pizza() override;
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virtual MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10037f90
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inline const char* ClassName() const // vtable+0x0c
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{
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// STRING: LEGO1 0x100f038c
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return "Pizza";
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}
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// FUNCTION: LEGO1 0x10037fa0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Pizza::ClassName()) || IsleActor::IsA(p_name);
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}
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virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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// SYNTHETIC: LEGO1 0x100380e0
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// Pizza::`scalar deleting destructor'
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private:
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undefined4 m_unk0x78;
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undefined4 m_unk0x7c;
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undefined4 m_unk0x80;
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undefined4 m_unk0x84;
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undefined4 m_unk0x88;
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undefined4 m_unk0x8c;
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undefined4 m_unk0x90;
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undefined4 m_unk0x94;
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undefined m_unk0x98;
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};
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#endif // PIZZA_H
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