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bcdddd4c7e
* Pad all single-digit hexadecimal values with zero * One more fix
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef LEGORACEACTOR_H
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#define LEGORACEACTOR_H
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#include "legoanimactor.h"
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d5b88
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class LegoRaceActor : public LegoAnimActor {
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public:
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// FUNCTION: LEGO1 0x10014af0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0bf4
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return "LegoRaceActor";
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}
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// FUNCTION: LEGO1 0x10014b10
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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virtual void ParseAction(char*) override; // vtable+0x20
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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virtual void VTable0x68() override; // vtable+0x68
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virtual void VTable0x70(float p_float) override; // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxS32 VTable0x90() override; // vtable+0x90
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virtual MxS32 VTable0x94() override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x10014ab0
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// LegoRaceActor::`scalar deleting destructor'
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};
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#endif // LEGORACEACTOR_H
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