isle/LEGO1/mxobjectfactory.h
2023-10-25 01:38:27 +02:00

47 lines
2.1 KiB
C++

#ifndef MXOBJECTFACTORY_H
#define MXOBJECTFACTORY_H
#include "mxatomid.h"
#include "mxcore.h"
#define FOR_MXOBJECTFACTORY_OBJECTS(X) \
X(MxPresenter) \
X(MxCompositePresenter) \
X(MxVideoPresenter) \
X(MxFlcPresenter) \
X(MxSmkPresenter) \
X(MxStillPresenter) \
X(MxWavePresenter) \
X(MxMIDIPresenter) \
X(MxEventPresenter) \
X(MxLoopingFlcPresenter) \
X(MxLoopingSmkPresenter) \
X(MxLoopingMIDIPresenter)
// VTABLE 0x100dc220
class MxObjectFactory : public MxCore {
public:
MxObjectFactory();
// OFFSET: LEGO1 0x10008f70
inline virtual const char* ClassName() const override // vtable+0xc
{
// 0x100f0730
return "MxObjectFactory";
}
// OFFSET: LEGO1 0x10008f80
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxObjectFactory::ClassName()) || MxCore::IsA(name);
}
virtual MxCore* Create(const char* p_name); // vtable 0x14
virtual void Destroy(MxCore* p_object); // vtable 0x18
private:
#define X(V) MxAtomId m_id##V;
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // MXOBJECTFACTORY_H