isle/LEGO1/lego/legoomni/include/legotexturepresenter.h
Christian Semmler 9e2f37e7ca
Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read

* Implement LegoTexturePresenter::Store

* Rename

* Fix naming
2024-03-09 16:49:13 +01:00

41 lines
1.1 KiB
C++

#ifndef LEGOTEXTUREPRESENTER_H
#define LEGOTEXTUREPRESENTER_H
#include "legonamedtexturelist.h"
#include "mxmediapresenter.h"
// VTABLE: LEGO1 0x100d4d90
// SIZE 0x54 (from inlined construction at 0x10009bb5)
class LegoTexturePresenter : public MxMediaPresenter {
public:
LegoTexturePresenter() : m_textures(NULL) {}
~LegoTexturePresenter() override;
// FUNCTION: LEGO1 0x1000ce50
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0664
return "LegoTexturePresenter";
}
// FUNCTION: LEGO1 0x1000ce60
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoTexturePresenter::ClassName()) || MxMediaPresenter::IsA(p_name);
}
void DoneTickle() override; // vtable+0x2c
MxResult AddToManager() override; // vtable+0x34
MxResult PutData() override; // vtable+0x4c
// SYNTHETIC: LEGO1 0x1000cf40
// LegoTexturePresenter::`scalar deleting destructor'
MxResult Read(MxDSChunk& p_chunk);
MxResult Store();
private:
LegoNamedTextureList* m_textures; // 0x50
};
#endif // LEGOTEXTUREPRESENTER_H