isle/LEGO1/lego/legoomni/include/jukeboxstate.h
Christian Semmler 8fee73c525
Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename
2024-05-21 15:03:50 -04:00

38 lines
942 B
C++

#ifndef JUKEBOXSTATE_H
#define JUKEBOXSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4a90
// SIZE 0x10
class JukeBoxState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000f310
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f02bc
return "JukeBoxState";
}
// FUNCTION: LEGO1 0x1000f320
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, JukeBoxState::ClassName()) || LegoState::IsA(p_name);
}
MxBool IsSerializable() override; // vtable+0x14
inline MxU32 IsActive() { return m_active; }
inline void SetActive(MxU32 p_active) { m_active = p_active; }
inline MxU32 GetState() { return m_state; }
inline void SetState(MxU32 p_state) { m_state = p_state; }
// SYNTHETIC: LEGO1 0x1000f3d0
// JukeBoxState::`scalar deleting destructor'
// protected:
MxU32 m_state; // 0x08
MxU32 m_active; // 0x0c
};
#endif // JUKEBOXSTATE_H