isle/LEGO1/lego/legoomni/include/gasstationstate.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

50 lines
1.1 KiB
C++

#ifndef GASSTATIONSTATE_H
#define GASSTATIONSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d46e0
// SIZE 0x24
class GasStationState : public LegoState {
public:
// SIZE 0x04
struct Unknown0x14 {
undefined4 m_unk0x00; // 0x00
};
GasStationState();
// FUNCTION: LEGO1 0x100061d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0174
return "GasStationState";
}
// FUNCTION: LEGO1 0x100061e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, GasStationState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x10006290
// GasStationState::`scalar deleting destructor'
void FUN_10006430(undefined4);
void FUN_10006490();
friend class GasStation;
private:
undefined4 m_unk0x08[3]; // 0x08
Unknown0x14 m_unk0x14; // 0x14
MxS16 m_unk0x18; // 0x18
MxS16 m_unk0x1a; // 0x1a
MxS16 m_unk0x1c; // 0x1c
MxS16 m_unk0x1e; // 0x1e
MxS16 m_unk0x20; // 0x20
};
#endif // GASSTATIONSTATE_H