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https://github.com/isledecomp/isle.git
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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#ifndef PIZZA_H
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#define PIZZA_H
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#include "decomp.h"
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#include "isleactor.h"
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class Act1State;
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class PizzaMissionState;
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class SkateBoard;
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// VTABLE: LEGO1 0x100d7380
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// SIZE 0x9c
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class Pizza : public IsleActor {
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public:
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Pizza();
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~Pizza() override;
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10037f90
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f038c
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return "Pizza";
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}
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// FUNCTION: LEGO1 0x10037fa0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Pizza::ClassName()) || IsleActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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undefined4 VTable0x68() override; // vtable+0x68
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undefined4 HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74
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undefined4 VTable0x80(MxParam&) override; // vtable+0x80
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void CreateState();
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void FUN_100382b0();
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void FUN_10038380();
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inline void SetSkateboard(SkateBoard* p_skateboard) { m_skateboard = p_skateboard; }
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// SYNTHETIC: LEGO1 0x100380e0
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// Pizza::`scalar deleting destructor'
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private:
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PizzaMissionState* m_state; // 0x7c
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undefined4 m_unk0x80; // 0x80
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SkateBoard* m_skateboard; // 0x84
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Act1State* m_act1state; // 0x88
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undefined4 m_unk0x8c; // 0x8c
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undefined4 m_unk0x90; // 0x90
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undefined4 m_unk0x94; // 0x94
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undefined m_unk0x98; // 0x98
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};
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#endif // PIZZA_H
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