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55299229c2
* LegoBuildingManager Round 2 * 100% match most of the remaining methods, only Tickle and FUN_10030630 remain. * The interesting finding is that the curious members of the LegoBuildingManager form a short embedded fixed-length array used to store info about current animation of buildings. * I saw that you removed the SetY which I had added to MxMatrix. Agree that this method doesn't make sense on MxMatrix, however I've added it back to Matrix4. I see the pattern of setting / getting the Y component used in enough places that I doubt they were just hoping they remembered the subscript correctly every time. Let me know if you agree or still don't think it makes sense to include. * Formatting * Order * Satisfy name checker * Add beta annotations and adjust style/naming * Make function STUB --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#ifndef LEGOCACHSOUND_H
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#define LEGOCACHSOUND_H
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#include "decomp.h"
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#include "legounknown100d5778.h"
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#include "mxcore.h"
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#include "mxstring.h"
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// VTABLE: LEGO1 0x100d4718
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// SIZE 0x88
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class LegoCacheSound : public MxCore {
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public:
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LegoCacheSound();
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~LegoCacheSound() override; // vtable+0x00
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// FUNCTION: LEGO1 0x10006580
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f01c4
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return "LegoCacheSound";
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}
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// FUNCTION: LEGO1 0x10006590
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name);
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}
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virtual MxResult FUN_10006710(); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
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inline const MxString& GetString0x48() const { return m_string0x48; }
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inline const undefined GetUnk0x58() const { return m_unk0x58; }
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LegoCacheSound* FUN_10006960();
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MxResult FUN_10006a30(const char* p_str, MxBool);
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void FUN_10006b80();
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void FUN_10006be0();
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void FUN_10006cb0(undefined4 p_und1, undefined4 p_und2);
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// SYNTHETIC: LEGO1 0x10006610
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// LegoCacheSound::`scalar deleting destructor'
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private:
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void Init();
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
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undefined m_unk0xc[4]; // 0x0c
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LegoUnknown100d5778 m_unk0x10; // 0x10
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undefined* m_unk0x40; // 0x40
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undefined4 m_unk0x44; // 0x44
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MxString m_string0x48; // 0x48
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undefined m_unk0x58; // 0x58
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PCMWAVEFORMAT m_unk0x59; // 0x59
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MxBool m_isLooping; // 0x69
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MxBool m_unk0x6a; // 0x6a
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undefined4 m_unk0x6c; // 0x6c
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undefined m_unk0x70; // 0x70
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MxString m_string0x74; // 0x74
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undefined m_unk0x84; // 0x84
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};
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#endif // LEGOCACHSOUND_H
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