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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
#ifndef HELICOPTER_H
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#define HELICOPTER_H
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#include "islepathactor.h"
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#include "realtime/matrix.h"
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class HelicopterState;
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// VTABLE: LEGO1 0x100d40f8
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// SIZE 0x230
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class Helicopter : public IslePathActor {
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public:
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Helicopter();
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~Helicopter() override; // vtable+0x00
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// FUNCTION: LEGO1 0x10003070
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0130
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return "Helicopter";
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}
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// FUNCTION: LEGO1 0x10003080
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0xcc() override; // vtable+0xcc
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MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
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MxU32 VTable0xd8(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
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void VTable0xe4() override; // vtable+0xe4
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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void CreateState();
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protected:
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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float m_unk0x1f0; // 0x1f0
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UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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};
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#endif // HELICOPTER_H
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