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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef GASSTATIONSTATE_H
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#define GASSTATIONSTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d46e0
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// SIZE 0x24
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class GasStationState : public LegoState {
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public:
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// SIZE 0x04
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struct Unknown0x14 {
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undefined4 m_unk0x00; // 0x00
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};
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GasStationState();
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// FUNCTION: LEGO1 0x100061d0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0174
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return "GasStationState";
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}
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// FUNCTION: LEGO1 0x100061e0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, GasStationState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10006290
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// GasStationState::`scalar deleting destructor'
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void FUN_10006430(undefined4);
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void FUN_10006490();
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friend class GasStation;
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private:
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undefined4 m_unk0x08[3]; // 0x08
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Unknown0x14 m_unk0x14; // 0x14
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MxS16 m_unk0x18; // 0x18
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MxS16 m_unk0x1a; // 0x1a
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MxS16 m_unk0x1c; // 0x1c
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MxS16 m_unk0x1e; // 0x1e
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MxS16 m_unk0x20; // 0x20
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};
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#endif // GASSTATIONSTATE_H
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