isle/LEGO1/lego/legoomni/include/doors.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

31 lines
785 B
C++

#ifndef DOORS_H
#define DOORS_H
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d4788
// SIZE 0x1f8
class Doors : public LegoPathActor {
public:
// FUNCTION: LEGO1 0x1000e430
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03e8
return "Doors";
}
// FUNCTION: LEGO1 0x1000e440
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name);
}
virtual void ParseAction(char*) override; // vtable+0x20
virtual void VTable0x70(float p_float) override; // vtable+0x70
virtual MxS32 VTable0x94() override; // vtable+0x94
// SYNTHETIC: LEGO1 0x1000e580
// Doors::`scalar deleting destructor'
};
#endif // DOORS_H