isle/LEGO1/viewmanager/viewroi.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

64 lines
1.8 KiB
C++

#ifndef VIEWROI_H
#define VIEWROI_H
#include "decomp.h"
#include "realtime/orientableroi.h"
#include "tgl/tgl.h"
#include "viewlodlist.h"
/*
ViewROI objects represent view objects, collections of view objects,
etc. Basically, anything which can be placed in a scene and manipilated
by the view manager is a ViewROI.
*/
// VTABLE: LEGO1 0x100dbe70
// SIZE 0xe0
class ViewROI : public OrientableROI {
public:
inline ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
{
SetLODList(lodList);
geometry = pRenderer->CreateGroup();
}
inline ~ViewROI()
{
// SetLODList() will decrease refCount of LODList
SetLODList(0);
delete geometry;
}
inline void SetLODList(ViewLODList* lodList)
{
// ??? inherently type unsafe - kind of... because, now, ROI
// does not expose SetLODs() ...
// solution: create pure virtual LODListBase* ROI::GetLODList()
// and let derived ROI classes hold the LODList
if (m_lods) {
reinterpret_cast<ViewLODList*>(m_lods)->Release();
}
m_lods = lodList;
if (m_lods) {
reinterpret_cast<ViewLODList*>(m_lods)->AddRef();
}
}
virtual float IntrinsicImportance() const override; // vtable+0x04
virtual void VTable0x1c() override; // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform) override; // vtable+0x20
virtual void VTable0x24(const MxMatrix& p_transform) override; // vtable+0x24
virtual const Tgl::Group* GetGeometry() const; // vtable+0x34
virtual Tgl::Group* GetGeometry(); // vtable+0x30
static undefined SetUnk101013d8(undefined p_flag);
protected:
Tgl::Group* geometry;
void UpdateWorldData(const MxMatrix& parent2world);
};
// SYNTHETIC: LEGO1 0x100aa250
// ViewROI::`scalar deleting destructor'
#endif // VIEWROI_H