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b5a3c5feea
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20
.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
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Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#ifndef LEGOROI_H
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#define LEGOROI_H
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#include "mxtypes.h"
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#include "viewmanager/viewroi.h"
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typedef MxBool (*ROIHandler)(char*, char*, MxU32);
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class LegoEntity;
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// Note: There is an extra class between LegoROI and ViewROI,
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// maybe called "AutoROI". VTABLE 0x100dbe38
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// VTABLE: LEGO1 0x100dbea8
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// SIZE 0x10c
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class LegoROI : public ViewROI {
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public:
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LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time);
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virtual float IntrinsicImportance() const override; // vtable+0x4
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// Note: Actually part of parent class (doesn't exist yet)
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virtual void UpdateWorldBoundingVolumes() override; // vtable+0x18
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__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
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__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
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static void SetSomeHandlerFunction(ROIHandler p_func);
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static MxBool CallTheHandlerFunction(
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char* p_param,
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MxFloat& p_red,
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MxFloat& p_green,
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MxFloat& p_blue,
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MxFloat& p_other
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);
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static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
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void WrappedSetLocalTransform(Matrix4& p_transform);
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void FUN_100a46b0(Matrix4& p_transform);
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void FUN_100a58f0(Matrix4& p_transform);
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inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
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inline void SetUnknown0x104(LegoEntity* p_unk0x104) { m_unk0x104 = p_unk0x104; }
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// SYNTHETIC: LEGO1 0x100a9ad0
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// LegoROI::`scalar deleting destructor'
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private:
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undefined m_pad[0x24]; // 0xe0
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LegoEntity* m_unk0x104; // 0x104
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MxTime m_time; // 0x108
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};
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#endif // LEGOROI_H
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