isle/LEGO1/lego/legoomni/include/motocycle.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

42 lines
1.2 KiB
C++

#ifndef MOTOCYCLE_H
#define MOTOCYCLE_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d7090
// SIZE 0x16c
class Motocycle : public IslePathActor {
public:
Motocycle();
// FUNCTION: LEGO1 0x10035840
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f38e8
return "Motorcycle";
}
// FUNCTION: LEGO1 0x10035850
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Motocycle::ClassName()) || IslePathActor::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual void VTable0x70(float p_float) override; // vtable+0x70
virtual MxU32 VTable0xcc() override; // vtable+0xcc
virtual MxU32 VTable0xd4(MxType17NotificationParam& p_param) override; // vtable+0xd4
virtual MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
virtual void VTable0xe4() override; // vtable+0xe4
// SYNTHETIC: LEGO1 0x100359d0
// Motocycle::`scalar deleting destructor'
private:
undefined m_unk0x160[4];
MxFloat m_unk0x164;
undefined m_unk0x168[4];
};
#endif // MOTOCYCLE_H