isle/LEGO1/lego/legoomni/include/hospitalstate.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

41 lines
991 B
C++

#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE: LEGO1 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState {
public:
HospitalState();
// FUNCTION: LEGO1 0x10076400
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0480
return "HospitalState";
}
// FUNCTION: LEGO1 0x10076410
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
}
virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x100764c0
// HospitalState::`scalar deleting destructor'
private:
undefined m_unk0x8[4]; // 0x8
undefined2 m_unk0xc; // 0xc
undefined2 m_unk0xe; // 0xe
undefined2 m_unk0x10; // 0x10
undefined2 m_unk0x12; // 0x12
undefined2 m_unk0x14; // 0x14
undefined2 m_unk0x16; // 0x16
};
#endif // HOSPITALSTATE_H