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71950cd40a
* MxStringVariable -> MxVariable * cursor test * GetVariable to 100 * meh * node insert inline * move to header file * use reference to match available code * variable table init in mxomni, some reshuffling
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#include "mxvariabletable.h"
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// OFFSET: LEGO1 0x100b7330
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MxS8 MxVariableTable::Compare(MxVariable *p_var0, MxVariable *p_var1)
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{
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return strcmp(p_var0->GetKey()->GetData(),
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p_var1->GetKey()->GetData());
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}
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// OFFSET: LEGO1 0x100b7370
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MxU32 MxVariableTable::Hash(MxVariable *p_var)
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{
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const char *str = p_var->GetKey()->GetData();
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MxU32 value = 0;
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for (int i = 0; str[i]; i++) {
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value += str[i];
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}
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return value;
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}
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// OFFSET: LEGO1 0x100b73a0
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void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
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{
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MxHashTableCursor<MxVariable> cursor(this);
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MxVariable *var = new MxVariable(p_key, p_value);
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if (cursor.Find(var)) {
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delete var;
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cursor.GetMatch(var);
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var->SetValue(p_value);
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} else {
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MxHashTable<MxVariable>::Add(var);
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}
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}
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// OFFSET: LEGO1 0x100b7740
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void MxVariableTable::SetVariable(MxVariable *var)
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{
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MxHashTableCursor<MxVariable> cursor(this);
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MxBool found = cursor.Find(var);
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if (found)
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cursor.DeleteMatch();
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MxHashTable<MxVariable>::Add(var);
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}
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// OFFSET: LEGO1 0x100b78f0
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const char *MxVariableTable::GetVariable(const char *p_key)
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{
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const char *value = "";
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MxHashTableCursor<MxVariable> cursor(this);
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MxVariable *var = new MxVariable(p_key);
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MxBool found = cursor.Find(var);
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delete var;
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if (found) {
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cursor.GetMatch(var);
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value = var->GetValue()->GetData();
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}
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return value;
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}
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