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* Start IslePathActor * Update types/add needed type in LegoPathActor for Pizza Yes, this is a recommit because last time I pushed my cmake dir * Fix types in islepathactor * Adjust variables * add size asserts --------- Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
35 lines
759 B
C++
35 lines
759 B
C++
#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "legoactor.h"
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#include "mxtypes.h"
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// VTABLE 0x100d6e28
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// SIZE 0x154 (from inlined construction at 0x1000a346)
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class LegoPathActor : public LegoActor
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{
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public:
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LegoPathActor();
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virtual ~LegoPathActor() override;
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// OFFSET: LEGO1 0x1000c430
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inline const char *ClassName() const override // vtable+0xc
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{
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// 0x100f0114
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return "LegoPathActor";
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}
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// OFFSET: LEGO1 0x1000c440
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inline MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name);
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}
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// TODO: the types. Pizza needs this as public:
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undefined unk78[0xc4];
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MxS32 m_unk13c;
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undefined unk140[0x14];
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};
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#endif // LEGOPATHACTOR_H
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