isle/LEGO1/lego/legoomni/src/common/legogamestate.cpp
2024-02-24 14:55:00 +01:00

785 lines
23 KiB
C++

#include "legogamestate.h"
#include "act1state.h"
#include "define.h"
#include "infocenterstate.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legostate.h"
#include "legoutil.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "mxbackgroundaudiomanager.h"
#include "mxobjectfactory.h"
#include "mxstring.h"
#include "mxvariabletable.h"
#include "roi/legoroi.h"
#include <stdio.h>
DECOMP_SIZE_ASSERT(LegoGameState::ScoreName, 0xe)
DECOMP_SIZE_ASSERT(LegoGameState::ScoreItem, 0x2c)
DECOMP_SIZE_ASSERT(LegoGameState::Scores, 0x372)
DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
// GLOBAL: LEGO1 0x100f3e40
// STRING: LEGO1 0x100f3e3c
const char* g_fileExtensionGS = ".GS";
// GLOBAL: LEGO1 0x100f3e44
// STRING: LEGO1 0x100f3e30
const char* g_playersGSI = "Players.gsi";
// GLOBAL: LEGO1 0x100f3e48
// STRING: LEGO1 0x100f3e24
const char* g_historyGSI = "History.gsi";
// This is a pointer to the end of the global variable name table, which has
// the text "END_OF_VARIABLES" in it.
// TODO: make g_endOfVariables reference the actual end of the variable array.
// GLOBAL: LEGO1 0x100f3e50
// STRING: LEGO1 0x100f3e00
const char* g_endOfVariables = "END_OF_VARIABLES";
// GLOBAL: LEGO1 0x100f3e58
ColorStringStruct g_colorSaveData[43] = {
{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
{"c_chseaty0", "lego white"},
};
// NOTE: This offset = the end of the variables table, the last entry
// in that table is a special entry, the string "END_OF_VARIABLES"
extern const char* g_endOfVariables;
// FUNCTION: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
// TODO
SetROIHandlerFunction();
this->m_stateCount = 0;
this->m_unk0x0c = 0;
this->m_savePath = NULL;
this->m_currentArea = e_noArea;
this->m_previousArea = e_noArea;
this->m_unk0x42c = e_noArea;
this->m_isDirty = FALSE;
this->m_loadedAct = e_actNotFound;
m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_backgroundColor);
m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_tempBackgroundColor);
m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
VariableTable()->SetVariable(m_fullScreenMovie);
VariableTable()->SetVariable("lightposition", "2");
SerializeScoreHistory(1);
}
// FUNCTION: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
LegoROI::SetSomeHandlerFunction(NULL);
if (m_stateCount) {
for (MxS16 i = 0; i < m_stateCount; i++) {
LegoState* state = m_stateArray[i];
if (state) {
delete state;
}
}
delete[] m_stateArray;
}
delete[] m_savePath;
}
// STUB: LEGO1 0x10039780
void LegoGameState::FUN_10039780(MxU8)
{
// TODO
}
// STUB: LEGO1 0x10039940
void LegoGameState::FUN_10039940()
{
// TODO
}
// FUNCTION: LEGO1 0x10039980
MxResult LegoGameState::Save(MxULong p_slot)
{
MxResult result;
InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
if (!infocenterState || !infocenterState->HasRegistered()) {
result = SUCCESS;
}
else {
result = FAILURE;
MxVariableTable* variableTable = VariableTable();
MxString savePath;
GetFileSavePath(&savePath, p_slot);
LegoFile fileStream;
if (fileStream.Open(savePath.GetData(), LegoFile::c_write) != FAILURE) {
MxU32 maybeVersion = 0x1000C;
fileStream.Write(&maybeVersion, 4);
fileStream.Write(&m_unk0x24, 2);
fileStream.Write(&m_currentAct, 2);
fileStream.Write(&m_unk0x0c, 1);
for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
return result;
}
}
if (WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
if (WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
WriteEndOfVariables(&fileStream);
// TODO: Calls down to more aggregate writing functions
return SUCCESS;
}
}
}
}
return result;
}
// STUB: LEGO1 0x10039c60
MxResult LegoGameState::Load(MxULong)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char* p_savePath)
{
if (m_savePath != NULL) {
delete[] m_savePath;
}
if (p_savePath) {
m_savePath = new char[strlen(p_savePath) + 1];
strcpy(m_savePath, p_savePath);
}
else {
m_savePath = NULL;
}
}
// FUNCTION: LEGO1 0x10039f70
MxResult LegoGameState::WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName)
{
MxResult result = FAILURE;
const char* variableValue = p_from->GetVariable(p_variableName);
if (variableValue) {
MxU8 length = strlen(p_variableName);
if (p_stream->Write((char*) &length, 1) == SUCCESS) {
if (p_stream->Write(p_variableName, length) == SUCCESS) {
length = strlen(variableValue);
if (p_stream->Write((char*) &length, 1) == SUCCESS) {
result = p_stream->Write((char*) variableValue, length);
}
}
}
}
return result;
}
// FUNCTION: LEGO1 0x1003a020
MxResult LegoGameState::WriteEndOfVariables(LegoStorage* p_stream)
{
MxU8 len = strlen(g_endOfVariables);
if (p_stream->Write(&len, 1) == SUCCESS) {
return p_stream->Write(g_endOfVariables, len);
}
return FAILURE;
}
// 95% match, just some instruction ordering differences on the call to
// MxVariableTable::SetVariable at the end.
// FUNCTION: LEGO1 0x1003a080
MxS32 LegoGameState::ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to)
{
MxS32 result = 1;
MxU8 length;
if (p_stream->Read((char*) &length, 1) == SUCCESS) {
char nameBuffer[256];
if (p_stream->Read(nameBuffer, length) == SUCCESS) {
nameBuffer[length] = '\0';
if (strcmp(nameBuffer, g_endOfVariables) == 0) {
// 2 -> "This was the last entry, done reading."
result = 2;
}
else {
if (p_stream->Read((char*) &length, 1) == SUCCESS) {
char valueBuffer[256];
if (p_stream->Read(valueBuffer, length) == SUCCESS) {
result = 0;
valueBuffer[length] = '\0';
p_to->SetVariable(nameBuffer, valueBuffer);
}
}
}
}
}
return result;
}
// FUNCTION: LEGO1 0x1003a170
void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
{
char baseForSlot[2] = "0";
char path[1024] = "";
// Save path base
if (m_savePath != NULL) {
strcpy(path, m_savePath);
}
// Slot: "G0", "G1", ...
strcat(path, "\\G");
baseForSlot[0] += p_slotn;
strcat(path, baseForSlot);
// Extension: ".GS"
strcat(path, g_fileExtensionGS);
*p_outPath = MxString(path);
}
// STUB: LEGO1 0x1003a2e0
void LegoGameState::SerializePlayersInfo(MxS16)
{
// TODO
}
// FUNCTION: LEGO1 0x1003a720
void LegoGameState::StopArea(Area p_area)
{
if (p_area == e_previousArea) {
p_area = m_previousArea;
}
switch (p_area) {
case e_isle:
InvokeAction(Extra::e_stop, *g_isleScript, 0, NULL);
InvokeAction(Extra::e_close, *g_isleScript, 0, NULL);
InvokeAction(Extra::e_close, *g_sndAnimScript, 0, NULL);
break;
case e_infomain:
InvokeAction(Extra::e_stop, *g_infomainScript, 0, NULL);
InvokeAction(Extra::e_close, *g_infomainScript, 0, NULL);
break;
case e_infodoor:
InvokeAction(Extra::e_stop, *g_infodoorScript, 0, NULL);
InvokeAction(Extra::e_close, *g_infodoorScript, 0, NULL);
break;
case e_elevbott:
InvokeAction(Extra::e_stop, *g_elevbottScript, 0, NULL);
InvokeAction(Extra::e_close, *g_elevbottScript, 0, NULL);
break;
case e_elevride:
case e_elevride2:
RemoveFromWorld(*g_isleScript, 0x41b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 1052, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x41d, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x41e, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x420, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x422, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x424, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x426, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x428, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x42a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x42b, *g_isleScript, 0);
break;
case e_elevopen:
RemoveFromWorld(*g_isleScript, 0x45b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x45c, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x45d, *g_isleScript, 0);
break;
case e_seaview:
RemoveFromWorld(*g_isleScript, 0x475, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x476, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x477, *g_isleScript, 0);
break;
case e_observe:
RemoveFromWorld(*g_isleScript, 0x45f, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x460, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x461, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x462, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x463, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x464, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x465, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x466, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x467, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x469, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x468, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x46a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x46b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x46c, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x46d, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x46e, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x46f, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x471, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x472, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x12, *g_isleScript, 0);
break;
case e_elevdown:
RemoveFromWorld(*g_isleScript, 0x47a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x47b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x47c, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x47d, *g_isleScript, 0);
break;
case e_regbook:
InvokeAction(Extra::e_stop, *g_regbookScript, 0, NULL);
InvokeAction(Extra::e_close, *g_regbookScript, 0, NULL);
break;
case e_infoscor:
InvokeAction(Extra::e_stop, *g_infoscorScript, 0, NULL);
InvokeAction(Extra::e_close, *g_infoscorScript, 0, NULL);
break;
case e_jetrace:
InvokeAction(Extra::e_stop, *g_jetraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jetraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jetracerScript, 0, NULL);
break;
case e_carrace:
InvokeAction(Extra::e_stop, *g_carraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_carraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_carracerScript, 0, NULL);
break;
case e_garage:
Lego()->RemoveWorld(*g_garageScript, 0);
InvokeAction(Extra::e_stop, *g_garageScript, 0, NULL);
InvokeAction(Extra::e_close, *g_garageScript, 0, NULL);
break;
case e_garadoor:
RemoveFromWorld(*g_isleScript, 0x489, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x48a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x48b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x48c, *g_isleScript, 0);
break;
case e_hospital:
InvokeAction(Extra::e_stop, *g_hospitalScript, 0, NULL);
InvokeAction(Extra::e_close, *g_hospitalScript, 0, NULL);
break;
case e_police:
InvokeAction(Extra::e_stop, *g_policeScript, 0, NULL);
InvokeAction(Extra::e_close, *g_policeScript, 0, NULL);
break;
case e_polidoor:
RemoveFromWorld(*g_isleScript, 0x47f, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x480, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x481, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x482, *g_isleScript, 0);
break;
case e_copter:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x2f, NULL);
InvokeAction(Extra::e_stop, *g_copterScript, 0, NULL);
InvokeAction(Extra::e_close, *g_copterScript, 0, NULL);
break;
case e_dunecar:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x31, NULL);
InvokeAction(Extra::e_stop, *g_dunecarScript, 0, NULL);
InvokeAction(Extra::e_close, *g_dunecarScript, 0, NULL);
break;
case e_jetski:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x33, NULL);
InvokeAction(Extra::e_stop, *g_jetskiScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jetskiScript, 0, NULL);
break;
case e_racecar:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x35, NULL);
InvokeAction(Extra::e_stop, *g_racecarScript, 0, NULL);
InvokeAction(Extra::e_close, *g_racecarScript, 0, NULL);
break;
case e_act2main:
if (m_currentArea != 2) {
InvokeAction(Extra::e_stop, *g_act2mainScript, 0, NULL);
InvokeAction(Extra::e_close, *g_act2mainScript, 0, NULL);
}
break;
case e_act3script:
if (m_currentArea != 2) {
InvokeAction(Extra::e_stop, *g_act3Script, 0, NULL);
InvokeAction(Extra::e_close, *g_act3Script, 0, NULL);
}
break;
case e_jukeboxw:
InvokeAction(Extra::e_stop, *g_jukeboxwScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jukeboxwScript, 0, NULL);
break;
case e_histbook:
InvokeAction(Extra::e_disable, *g_histbookScript, 0, NULL);
InvokeAction(Extra::e_stop, *g_histbookScript, 0, NULL);
InvokeAction(Extra::e_close, *g_histbookScript, 0, NULL);
break;
}
}
inline void LoadIsle()
{
LegoWorld* world = FindWorld(*g_isleScript, 0);
if (world != NULL) {
if (!world->GetUnknown0xd0().empty()) {
#ifdef COMPAT_MODE
{
MxNotificationParam param(c_notificationType20, NULL);
NotificationManager()->Send(world, &param);
}
#else
NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
#endif
}
}
else {
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
}
}
// FUNCTION: LEGO1 0x1003b060
void LegoGameState::SwitchArea(Area p_area)
{
m_previousArea = m_currentArea;
m_currentArea = p_area;
FUN_10015820(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d);
BackgroundAudioManager()->Stop();
AnimationManager()->FUN_1005ef10();
VideoManager()->SetUnk0x554(FALSE);
switch (p_area) {
case e_isle:
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
break;
case e_infomain:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infomainScript, 0, NULL);
break;
case e_infodoor:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, 0, NULL);
break;
case e_unk4:
case e_jetrace2:
case e_jetraceExterior:
case e_unk17:
case e_carraceExterior:
case e_unk20:
case e_unk21:
case e_pizzeriaExterior:
case e_garageExterior:
case e_hospitalExterior:
case e_unk31:
case e_policeExterior:
case e_unk57:
case e_unk58:
case e_unk59:
case e_unk60:
case e_unk61:
case e_unk64:
case e_unk66:
LoadIsle();
break;
case e_elevbott:
InvokeAction(Extra::ActionType::e_opendisk, *g_elevbottScript, 0, NULL);
break;
case e_elevride:
case e_elevride2:
LoadIsle();
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1050, NULL);
break;
case e_elevopen:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1114, NULL);
break;
case e_seaview:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1140, NULL);
break;
case e_observe:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1118, NULL);
break;
case e_elevdown:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1145, NULL);
break;
case e_regbook:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_regbookScript, 0, NULL);
break;
case e_infoscor:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infoscorScript, 0, NULL);
break;
case e_jetrace:
if (m_previousArea == e_infomain) {
m_currentArea = e_jetrace2;
LoadIsle();
}
else {
InvokeAction(Extra::ActionType::e_opendisk, *g_jetraceScript, 0, NULL);
}
break;
case e_carrace:
if (m_previousArea == e_infomain) {
m_currentArea = e_carraceExterior;
LoadIsle();
}
else {
InvokeAction(Extra::ActionType::e_opendisk, *g_carraceScript, 0, NULL);
}
break;
case e_garage:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_garageScript, 0, NULL);
break;
case e_garadoor:
LoadIsle();
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
CurrentVehicle()->ResetWorldTransform(FALSE);
NavController()->SetLocation(0x3b);
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1160, NULL);
break;
case e_unk28: {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
LoadIsle();
if (state->GetUnknown18() == 7) {
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
}
else {
SetCameraControllerFromIsle();
CurrentVehicle()->ResetWorldTransform(TRUE);
AnimationManager()->FUN_1005f0b0();
}
CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
break;
}
case e_hospital:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, 0, NULL);
break;
case e_unk33:
LoadIsle();
SetCameraControllerFromIsle();
CurrentVehicle()->ResetWorldTransform(TRUE);
AnimationManager()->FUN_1005f0b0();
CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
break;
case e_police:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_policeScript, 0, NULL);
break;
case e_polidoor:
LoadIsle();
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1150, NULL);
break;
case e_copter:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_copterScript, 0, NULL);
break;
case e_dunecar:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_dunecarScript, 0, NULL);
break;
case e_jetski:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_jetskiScript, 0, NULL);
break;
case e_racecar:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_racecarScript, 0, NULL);
break;
case e_act2main: {
LegoWorld* act2main = FindWorld(*g_act2mainScript, 0);
if (act2main == NULL) {
InvokeAction(Extra::ActionType::e_opendisk, *g_act2mainScript, 0, NULL);
}
else {
act2main->Enable(TRUE);
}
break;
}
case e_act3script: {
LegoWorld* act3 = FindWorld(*g_act3Script, 0);
if (act3 == NULL) {
InvokeAction(Extra::ActionType::e_opendisk, *g_act3Script, 0, NULL);
}
else {
act3->Enable(TRUE);
}
break;
}
case e_jukeboxw:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_jukeboxwScript, 0, NULL);
break;
case e_unk54:
LoadIsle();
break;
case e_histbook:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_histbookScript, 0, NULL);
break;
default:
break;
}
}
// FUNCTION: LEGO1 0x1003bac0
void LegoGameState::SetROIHandlerFunction()
{
LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
}
// FUNCTION: LEGO1 0x1003bad0
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
{
if (p_output != NULL && p_copyLen != 0 &&
(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
char buf[256];
sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
const char* value = VariableTable()->GetVariable(buf);
if (value != NULL) {
strncpy(p_output, value, p_copyLen);
p_output[p_copyLen - 1] = '\0';
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x1003bbb0
LegoState* LegoGameState::GetState(const char* p_stateName)
{
for (MxS32 i = 0; i < m_stateCount; ++i) {
if (m_stateArray[i]->IsA(p_stateName)) {
return m_stateArray[i];
}
}
return NULL;
}
// FUNCTION: LEGO1 0x1003bc00
LegoState* LegoGameState::CreateState(const char* p_stateName)
{
LegoState* newState = (LegoState*) ObjectFactory()->Create(p_stateName);
RegisterState(newState);
return newState;
}
// FUNCTION: LEGO1 0x1003bc30
void LegoGameState::RegisterState(LegoState* p_state)
{
MxS32 targetIndex;
for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex) {
if (m_stateArray[targetIndex]->IsA(p_state->ClassName())) {
break;
}
}
if (targetIndex == m_stateCount) {
LegoState** newBuffer = new LegoState*[m_stateCount + 1];
if (m_stateCount != 0) {
memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
delete[] m_stateArray;
}
newBuffer[m_stateCount++] = p_state;
m_stateArray = newBuffer;
return;
}
if (m_stateArray[targetIndex]) {
delete m_stateArray[targetIndex];
}
m_stateArray[targetIndex] = p_state;
}
// FUNCTION: LEGO1 0x1003c710
LegoGameState::ScoreName* LegoGameState::ScoreName::operator=(const ScoreName* p_other)
{
memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
return this;
}
// STUB: LEGO1 0x1003c870
void LegoGameState::Scores::WriteScoreHistory()
{
// TODO
}
// STUB: LEGO1 0x1003ccf0
void LegoGameState::Scores::FUN_1003ccf0(LegoFile&)
{
// TODO
}
// FUNCTION: LEGO1 0x1003cdd0
void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
{
LegoFile stream;
MxString savePath(m_savePath);
savePath += "\\";
savePath += g_historyGSI;
if (p_flags == LegoFile::c_write) {
m_unk0xa6.WriteScoreHistory();
}
if (stream.Open(savePath.GetData(), p_flags) == SUCCESS) {
m_unk0xa6.FUN_1003ccf0(stream);
}
}
// FUNCTION: LEGO1 0x1003cea0
void LegoGameState::SetCurrentAct(Act p_currentAct)
{
m_currentAct = p_currentAct;
}
// FUNCTION: LEGO1 0x1003ceb0
void LegoGameState::FindLoadedAct()
{
if (FindWorld(*g_isleScript, 0)) {
m_loadedAct = e_act1;
}
else if (FindWorld(*g_act2mainScript, 0)) {
m_loadedAct = e_act2;
}
else if (FindWorld(*g_act3Script, 0)) {
m_loadedAct = e_act3;
}
else {
m_loadedAct = e_actNotFound;
}
}