mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-21 05:23:20 -05:00
785 lines
23 KiB
C++
785 lines
23 KiB
C++
#include "legogamestate.h"
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#include "act1state.h"
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#include "define.h"
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#include "infocenterstate.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legostate.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxobjectfactory.h"
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#include "mxstring.h"
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#include "mxvariabletable.h"
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#include "roi/legoroi.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreName, 0xe)
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreItem, 0x2c)
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DECOMP_SIZE_ASSERT(LegoGameState::Scores, 0x372)
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL: LEGO1 0x100f3e40
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// STRING: LEGO1 0x100f3e3c
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const char* g_fileExtensionGS = ".GS";
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// GLOBAL: LEGO1 0x100f3e44
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// STRING: LEGO1 0x100f3e30
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const char* g_playersGSI = "Players.gsi";
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// GLOBAL: LEGO1 0x100f3e48
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// STRING: LEGO1 0x100f3e24
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const char* g_historyGSI = "History.gsi";
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// This is a pointer to the end of the global variable name table, which has
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// the text "END_OF_VARIABLES" in it.
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// TODO: make g_endOfVariables reference the actual end of the variable array.
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// GLOBAL: LEGO1 0x100f3e50
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// STRING: LEGO1 0x100f3e00
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const char* g_endOfVariables = "END_OF_VARIABLES";
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
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{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
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{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
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{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
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{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
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{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
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{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
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{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
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{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
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{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
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{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
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{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
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{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
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{"c_chseaty0", "lego white"},
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};
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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extern const char* g_endOfVariables;
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// FUNCTION: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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SetROIHandlerFunction();
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this->m_stateCount = 0;
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this->m_unk0x0c = 0;
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this->m_savePath = NULL;
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this->m_currentArea = e_noArea;
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this->m_previousArea = e_noArea;
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this->m_unk0x42c = e_noArea;
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this->m_isDirty = FALSE;
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this->m_loadedAct = e_actNotFound;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_tempBackgroundColor);
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m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
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VariableTable()->SetVariable(m_fullScreenMovie);
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VariableTable()->SetVariable("lightposition", "2");
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SerializeScoreHistory(1);
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}
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// FUNCTION: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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LegoROI::SetSomeHandlerFunction(NULL);
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if (m_stateCount) {
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for (MxS16 i = 0; i < m_stateCount; i++) {
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LegoState* state = m_stateArray[i];
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if (state) {
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delete state;
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}
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}
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delete[] m_stateArray;
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}
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delete[] m_savePath;
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}
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// STUB: LEGO1 0x10039780
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void LegoGameState::FUN_10039780(MxU8)
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{
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// TODO
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}
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// STUB: LEGO1 0x10039940
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void LegoGameState::FUN_10039940()
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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MxResult result;
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InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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if (!infocenterState || !infocenterState->HasRegistered()) {
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result = SUCCESS;
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}
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else {
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result = FAILURE;
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MxVariableTable* variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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LegoFile fileStream;
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if (fileStream.Open(savePath.GetData(), LegoFile::c_write) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_currentAct, 2);
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fileStream.Write(&m_unk0x0c, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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return result;
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}
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}
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if (WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
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if (WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
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WriteEndOfVariables(&fileStream);
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// TODO: Calls down to more aggregate writing functions
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return SUCCESS;
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}
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}
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}
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}
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return result;
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}
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// STUB: LEGO1 0x10039c60
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x10039f00
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void LegoGameState::SetSavePath(char* p_savePath)
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{
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if (m_savePath != NULL) {
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delete[] m_savePath;
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}
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if (p_savePath) {
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m_savePath = new char[strlen(p_savePath) + 1];
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strcpy(m_savePath, p_savePath);
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}
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else {
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m_savePath = NULL;
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}
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}
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// FUNCTION: LEGO1 0x10039f70
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MxResult LegoGameState::WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName)
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{
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MxResult result = FAILURE;
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const char* variableValue = p_from->GetVariable(p_variableName);
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if (variableValue) {
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MxU8 length = strlen(p_variableName);
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if (p_stream->Write((char*) &length, 1) == SUCCESS) {
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if (p_stream->Write(p_variableName, length) == SUCCESS) {
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length = strlen(variableValue);
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if (p_stream->Write((char*) &length, 1) == SUCCESS) {
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result = p_stream->Write((char*) variableValue, length);
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}
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}
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStorage* p_stream)
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{
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MxU8 len = strlen(g_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS) {
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return p_stream->Write(g_endOfVariables, len);
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}
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return FAILURE;
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}
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// 95% match, just some instruction ordering differences on the call to
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// MxVariableTable::SetVariable at the end.
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// FUNCTION: LEGO1 0x1003a080
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MxS32 LegoGameState::ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to)
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{
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MxS32 result = 1;
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MxU8 length;
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if (p_stream->Read((char*) &length, 1) == SUCCESS) {
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char nameBuffer[256];
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if (p_stream->Read(nameBuffer, length) == SUCCESS) {
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nameBuffer[length] = '\0';
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if (strcmp(nameBuffer, g_endOfVariables) == 0) {
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// 2 -> "This was the last entry, done reading."
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result = 2;
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}
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else {
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if (p_stream->Read((char*) &length, 1) == SUCCESS) {
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char valueBuffer[256];
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if (p_stream->Read(valueBuffer, length) == SUCCESS) {
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result = 0;
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valueBuffer[length] = '\0';
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p_to->SetVariable(nameBuffer, valueBuffer);
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}
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}
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}
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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// Save path base
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if (m_savePath != NULL) {
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strcpy(path, m_savePath);
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}
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// Slot: "G0", "G1", ...
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strcat(path, "\\G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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}
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1003a720
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void LegoGameState::StopArea(Area p_area)
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{
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if (p_area == e_previousArea) {
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p_area = m_previousArea;
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}
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switch (p_area) {
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case e_isle:
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InvokeAction(Extra::e_stop, *g_isleScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_isleScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_sndAnimScript, 0, NULL);
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break;
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case e_infomain:
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InvokeAction(Extra::e_stop, *g_infomainScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infomainScript, 0, NULL);
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break;
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case e_infodoor:
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InvokeAction(Extra::e_stop, *g_infodoorScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infodoorScript, 0, NULL);
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break;
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case e_elevbott:
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InvokeAction(Extra::e_stop, *g_elevbottScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_elevbottScript, 0, NULL);
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break;
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case e_elevride:
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case e_elevride2:
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RemoveFromWorld(*g_isleScript, 0x41b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 1052, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41d, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x41e, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x420, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x422, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x424, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x426, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x428, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x42b, *g_isleScript, 0);
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break;
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case e_elevopen:
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RemoveFromWorld(*g_isleScript, 0x45b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x45d, *g_isleScript, 0);
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break;
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case e_seaview:
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RemoveFromWorld(*g_isleScript, 0x475, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x476, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x477, *g_isleScript, 0);
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break;
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case e_observe:
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RemoveFromWorld(*g_isleScript, 0x45f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x460, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x461, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x462, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x463, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x464, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x465, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x466, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x467, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x469, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x468, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46d, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46e, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x46f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x471, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x472, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x12, *g_isleScript, 0);
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break;
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case e_elevdown:
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RemoveFromWorld(*g_isleScript, 0x47a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47c, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x47d, *g_isleScript, 0);
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break;
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case e_regbook:
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InvokeAction(Extra::e_stop, *g_regbookScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_regbookScript, 0, NULL);
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break;
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case e_infoscor:
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InvokeAction(Extra::e_stop, *g_infoscorScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_infoscorScript, 0, NULL);
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break;
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case e_jetrace:
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InvokeAction(Extra::e_stop, *g_jetraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetracerScript, 0, NULL);
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break;
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case e_carrace:
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InvokeAction(Extra::e_stop, *g_carraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_carraceScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_carracerScript, 0, NULL);
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break;
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case e_garage:
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Lego()->RemoveWorld(*g_garageScript, 0);
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InvokeAction(Extra::e_stop, *g_garageScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_garageScript, 0, NULL);
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break;
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case e_garadoor:
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RemoveFromWorld(*g_isleScript, 0x489, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48a, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48b, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x48c, *g_isleScript, 0);
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break;
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case e_hospital:
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InvokeAction(Extra::e_stop, *g_hospitalScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_hospitalScript, 0, NULL);
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break;
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case e_police:
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InvokeAction(Extra::e_stop, *g_policeScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_policeScript, 0, NULL);
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break;
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case e_polidoor:
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RemoveFromWorld(*g_isleScript, 0x47f, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x480, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x481, *g_isleScript, 0);
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RemoveFromWorld(*g_isleScript, 0x482, *g_isleScript, 0);
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break;
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case e_copter:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x2f, NULL);
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InvokeAction(Extra::e_stop, *g_copterScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_copterScript, 0, NULL);
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break;
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case e_dunecar:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x31, NULL);
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InvokeAction(Extra::e_stop, *g_dunecarScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_dunecarScript, 0, NULL);
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break;
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case e_jetski:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x33, NULL);
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InvokeAction(Extra::e_stop, *g_jetskiScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_jetskiScript, 0, NULL);
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break;
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case e_racecar:
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InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x35, NULL);
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InvokeAction(Extra::e_stop, *g_racecarScript, 0, NULL);
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InvokeAction(Extra::e_close, *g_racecarScript, 0, NULL);
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break;
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case e_act2main:
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if (m_currentArea != 2) {
|
|
InvokeAction(Extra::e_stop, *g_act2mainScript, 0, NULL);
|
|
InvokeAction(Extra::e_close, *g_act2mainScript, 0, NULL);
|
|
}
|
|
break;
|
|
case e_act3script:
|
|
if (m_currentArea != 2) {
|
|
InvokeAction(Extra::e_stop, *g_act3Script, 0, NULL);
|
|
InvokeAction(Extra::e_close, *g_act3Script, 0, NULL);
|
|
}
|
|
break;
|
|
case e_jukeboxw:
|
|
InvokeAction(Extra::e_stop, *g_jukeboxwScript, 0, NULL);
|
|
InvokeAction(Extra::e_close, *g_jukeboxwScript, 0, NULL);
|
|
break;
|
|
case e_histbook:
|
|
InvokeAction(Extra::e_disable, *g_histbookScript, 0, NULL);
|
|
InvokeAction(Extra::e_stop, *g_histbookScript, 0, NULL);
|
|
InvokeAction(Extra::e_close, *g_histbookScript, 0, NULL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
inline void LoadIsle()
|
|
{
|
|
LegoWorld* world = FindWorld(*g_isleScript, 0);
|
|
if (world != NULL) {
|
|
if (!world->GetUnknown0xd0().empty()) {
|
|
#ifdef COMPAT_MODE
|
|
{
|
|
MxNotificationParam param(c_notificationType20, NULL);
|
|
NotificationManager()->Send(world, ¶m);
|
|
}
|
|
#else
|
|
NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
|
|
#endif
|
|
}
|
|
}
|
|
else {
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003b060
|
|
void LegoGameState::SwitchArea(Area p_area)
|
|
{
|
|
m_previousArea = m_currentArea;
|
|
m_currentArea = p_area;
|
|
|
|
FUN_10015820(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d);
|
|
BackgroundAudioManager()->Stop();
|
|
AnimationManager()->FUN_1005ef10();
|
|
VideoManager()->SetUnk0x554(FALSE);
|
|
|
|
switch (p_area) {
|
|
case e_isle:
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
|
|
break;
|
|
case e_infomain:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_infomainScript, 0, NULL);
|
|
break;
|
|
case e_infodoor:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, 0, NULL);
|
|
break;
|
|
case e_unk4:
|
|
case e_jetrace2:
|
|
case e_jetraceExterior:
|
|
case e_unk17:
|
|
case e_carraceExterior:
|
|
case e_unk20:
|
|
case e_unk21:
|
|
case e_pizzeriaExterior:
|
|
case e_garageExterior:
|
|
case e_hospitalExterior:
|
|
case e_unk31:
|
|
case e_policeExterior:
|
|
case e_unk57:
|
|
case e_unk58:
|
|
case e_unk59:
|
|
case e_unk60:
|
|
case e_unk61:
|
|
case e_unk64:
|
|
case e_unk66:
|
|
LoadIsle();
|
|
break;
|
|
case e_elevbott:
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_elevbottScript, 0, NULL);
|
|
break;
|
|
case e_elevride:
|
|
case e_elevride2:
|
|
LoadIsle();
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1050, NULL);
|
|
break;
|
|
case e_elevopen:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1114, NULL);
|
|
break;
|
|
case e_seaview:
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1140, NULL);
|
|
break;
|
|
case e_observe:
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1118, NULL);
|
|
break;
|
|
case e_elevdown:
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1145, NULL);
|
|
break;
|
|
case e_regbook:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_regbookScript, 0, NULL);
|
|
break;
|
|
case e_infoscor:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_infoscorScript, 0, NULL);
|
|
break;
|
|
case e_jetrace:
|
|
if (m_previousArea == e_infomain) {
|
|
m_currentArea = e_jetrace2;
|
|
LoadIsle();
|
|
}
|
|
else {
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_jetraceScript, 0, NULL);
|
|
}
|
|
break;
|
|
case e_carrace:
|
|
if (m_previousArea == e_infomain) {
|
|
m_currentArea = e_carraceExterior;
|
|
LoadIsle();
|
|
}
|
|
else {
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_carraceScript, 0, NULL);
|
|
}
|
|
break;
|
|
case e_garage:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_garageScript, 0, NULL);
|
|
break;
|
|
case e_garadoor:
|
|
LoadIsle();
|
|
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
|
|
CurrentVehicle()->ResetWorldTransform(FALSE);
|
|
NavController()->SetLocation(0x3b);
|
|
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1160, NULL);
|
|
break;
|
|
case e_unk28: {
|
|
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
|
LoadIsle();
|
|
if (state->GetUnknown18() == 7) {
|
|
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
|
}
|
|
else {
|
|
SetCameraControllerFromIsle();
|
|
CurrentVehicle()->ResetWorldTransform(TRUE);
|
|
AnimationManager()->FUN_1005f0b0();
|
|
}
|
|
CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
|
|
break;
|
|
}
|
|
case e_hospital:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, 0, NULL);
|
|
break;
|
|
case e_unk33:
|
|
LoadIsle();
|
|
SetCameraControllerFromIsle();
|
|
CurrentVehicle()->ResetWorldTransform(TRUE);
|
|
AnimationManager()->FUN_1005f0b0();
|
|
CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
|
|
break;
|
|
case e_police:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_policeScript, 0, NULL);
|
|
break;
|
|
case e_polidoor:
|
|
LoadIsle();
|
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1150, NULL);
|
|
break;
|
|
case e_copter:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_copterScript, 0, NULL);
|
|
break;
|
|
case e_dunecar:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_dunecarScript, 0, NULL);
|
|
break;
|
|
case e_jetski:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_jetskiScript, 0, NULL);
|
|
break;
|
|
case e_racecar:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_racecarScript, 0, NULL);
|
|
break;
|
|
case e_act2main: {
|
|
LegoWorld* act2main = FindWorld(*g_act2mainScript, 0);
|
|
if (act2main == NULL) {
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_act2mainScript, 0, NULL);
|
|
}
|
|
else {
|
|
act2main->Enable(TRUE);
|
|
}
|
|
break;
|
|
}
|
|
case e_act3script: {
|
|
LegoWorld* act3 = FindWorld(*g_act3Script, 0);
|
|
if (act3 == NULL) {
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_act3Script, 0, NULL);
|
|
}
|
|
else {
|
|
act3->Enable(TRUE);
|
|
}
|
|
break;
|
|
}
|
|
case e_jukeboxw:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_jukeboxwScript, 0, NULL);
|
|
break;
|
|
case e_unk54:
|
|
LoadIsle();
|
|
break;
|
|
case e_histbook:
|
|
VideoManager()->SetUnk0x554(TRUE);
|
|
InvokeAction(Extra::ActionType::e_opendisk, *g_histbookScript, 0, NULL);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003bac0
|
|
void LegoGameState::SetROIHandlerFunction()
|
|
{
|
|
LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003bad0
|
|
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
|
|
{
|
|
if (p_output != NULL && p_copyLen != 0 &&
|
|
(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
|
|
strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
|
|
|
|
char buf[256];
|
|
sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
|
|
|
|
const char* value = VariableTable()->GetVariable(buf);
|
|
if (value != NULL) {
|
|
strncpy(p_output, value, p_copyLen);
|
|
p_output[p_copyLen - 1] = '\0';
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003bbb0
|
|
LegoState* LegoGameState::GetState(const char* p_stateName)
|
|
{
|
|
for (MxS32 i = 0; i < m_stateCount; ++i) {
|
|
if (m_stateArray[i]->IsA(p_stateName)) {
|
|
return m_stateArray[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003bc00
|
|
LegoState* LegoGameState::CreateState(const char* p_stateName)
|
|
{
|
|
LegoState* newState = (LegoState*) ObjectFactory()->Create(p_stateName);
|
|
RegisterState(newState);
|
|
|
|
return newState;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003bc30
|
|
void LegoGameState::RegisterState(LegoState* p_state)
|
|
{
|
|
MxS32 targetIndex;
|
|
for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex) {
|
|
if (m_stateArray[targetIndex]->IsA(p_state->ClassName())) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (targetIndex == m_stateCount) {
|
|
LegoState** newBuffer = new LegoState*[m_stateCount + 1];
|
|
|
|
if (m_stateCount != 0) {
|
|
memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
|
|
delete[] m_stateArray;
|
|
}
|
|
|
|
newBuffer[m_stateCount++] = p_state;
|
|
m_stateArray = newBuffer;
|
|
return;
|
|
}
|
|
|
|
if (m_stateArray[targetIndex]) {
|
|
delete m_stateArray[targetIndex];
|
|
}
|
|
m_stateArray[targetIndex] = p_state;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003c710
|
|
LegoGameState::ScoreName* LegoGameState::ScoreName::operator=(const ScoreName* p_other)
|
|
{
|
|
memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
|
|
return this;
|
|
}
|
|
|
|
// STUB: LEGO1 0x1003c870
|
|
void LegoGameState::Scores::WriteScoreHistory()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x1003ccf0
|
|
void LegoGameState::Scores::FUN_1003ccf0(LegoFile&)
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003cdd0
|
|
void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
|
|
{
|
|
LegoFile stream;
|
|
MxString savePath(m_savePath);
|
|
savePath += "\\";
|
|
savePath += g_historyGSI;
|
|
|
|
if (p_flags == LegoFile::c_write) {
|
|
m_unk0xa6.WriteScoreHistory();
|
|
}
|
|
|
|
if (stream.Open(savePath.GetData(), p_flags) == SUCCESS) {
|
|
m_unk0xa6.FUN_1003ccf0(stream);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003cea0
|
|
void LegoGameState::SetCurrentAct(Act p_currentAct)
|
|
{
|
|
m_currentAct = p_currentAct;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1003ceb0
|
|
void LegoGameState::FindLoadedAct()
|
|
{
|
|
if (FindWorld(*g_isleScript, 0)) {
|
|
m_loadedAct = e_act1;
|
|
}
|
|
else if (FindWorld(*g_act2mainScript, 0)) {
|
|
m_loadedAct = e_act2;
|
|
}
|
|
else if (FindWorld(*g_act3Script, 0)) {
|
|
m_loadedAct = e_act3;
|
|
}
|
|
else {
|
|
m_loadedAct = e_actNotFound;
|
|
}
|
|
}
|