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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
41 lines
635 B
C++
41 lines
635 B
C++
#include "mxdsanim.h"
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DECOMP_SIZE_ASSERT(MxDSAnim, 0xb8)
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// FUNCTION: LEGO1 0x100c8ff0
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MxDSAnim::MxDSAnim()
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{
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this->SetType(MxDSType_Anim);
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}
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// FUNCTION: LEGO1 0x100c91a0
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MxDSAnim::~MxDSAnim()
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{
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}
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// FUNCTION: LEGO1 0x100c91f0
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void MxDSAnim::CopyFrom(MxDSAnim& p_dsAnim)
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{
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}
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// FUNCTION: LEGO1 0x100c9200
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MxDSAnim& MxDSAnim::operator=(MxDSAnim& p_dsAnim)
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{
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if (this == &p_dsAnim)
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return *this;
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MxDSMediaAction::operator=(p_dsAnim);
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this->CopyFrom(p_dsAnim);
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return *this;
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}
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// FUNCTION: LEGO1 0x100c9230
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MxDSAction* MxDSAnim::Clone()
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{
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MxDSAnim* clone = new MxDSAnim();
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if (clone)
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*clone = *this;
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return clone;
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}
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