mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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IslePathActor();
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// FUNCTION: LEGO1 0x10002ea0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0104
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return "IslePathActor";
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}
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// FUNCTION: LEGO1 0x10002eb0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
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}
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
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virtual void VTable0xcc(); // vtable+0xcc
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virtual void VTable0xd0(); // vtable+0xd0
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virtual void VTable0xd4(); // vtable+0xd4
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virtual void VTable0xd8(); // vtable+0xd8
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virtual void VTable0xdc(); // vtable+0xdc
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3); // vtable+0xe8
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virtual void VTable0xec(); // vtable+0xec
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inline void SetWorld(LegoWorld* p_world) { m_pLegoWorld = p_world; }
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inline LegoWorld* GetWorld() { return m_pLegoWorld; }
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private:
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LegoWorld* m_pLegoWorld; // 0x154
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MxFloat m_unk158;
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MxFloat m_unk15c;
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};
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#endif // ISLEPATHACTOR_H
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