mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
37 lines
827 B
C++
37 lines
827 B
C++
#ifndef LEGOACTOR_H
|
|
#define LEGOACTOR_H
|
|
|
|
#include "decomp.h"
|
|
#include "legoentity.h"
|
|
|
|
// VTABLE 0x100d6d68
|
|
// SIZE 0x78
|
|
class LegoActor : public LegoEntity {
|
|
public:
|
|
LegoActor();
|
|
|
|
// OFFSET: LEGO1 0x1002d210
|
|
inline virtual const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// 0x100f0124
|
|
return "LegoActor";
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x1002d220
|
|
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
|
|
}
|
|
|
|
virtual void VTable0x50(); // vtable+0x50
|
|
virtual void VTable0x54(); // vtable+0x54
|
|
virtual void VTable0x58(); // vtable+0x58
|
|
virtual void VTable0x5c(); // vtable+0x5c
|
|
virtual void VTable0x60(); // vtable+0x60
|
|
virtual void VTable0x64(); // vtable+0x64
|
|
|
|
private:
|
|
undefined unk68[0x10];
|
|
};
|
|
|
|
#endif // LEGOACTOR_H
|