isle/LEGO1/beachhouseentity.h
2023-10-25 01:38:27 +02:00

26 lines
612 B
C++

#ifndef BEACHHOUSEENTITY_H
#define BEACHHOUSEENTITY_H
#include "buildingentity.h"
// VTABLE 0x100d4a18
// SIZE 0x68
class BeachHouseEntity : public BuildingEntity {
public:
virtual MxLong Notify(MxParam& p) override; // vtable+04
// OFFSET: LEGO1 0x1000ee80
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0314
return "BeachHouseEntity";
}
// OFFSET: LEGO1 0x1000ee90
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, BeachHouseEntity::ClassName()) || BuildingEntity::IsA(name);
}
};
#endif // BEACHHOUSEENTITY_H