isle/LEGO1/act2policestation.h
2023-10-25 01:38:27 +02:00

26 lines
607 B
C++

#ifndef ACT2POLICESTATION_H
#define ACT2POLICESTATION_H
#include "legoentity.h"
// VTABLE 0x100d53a8
// SIZE 0x68
class Act2PoliceStation : public LegoEntity {
public:
virtual MxLong Notify(MxParam& p) override; // vtable+0x4
// OFFSET: LEGO1 0x1000e200
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03fc
return "Act2PoliceStation";
}
// OFFSET: LEGO1 0x1000e210
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Act2PoliceStation::ClassName()) || LegoEntity::IsA(name);
}
};
#endif // ACT2POLICESTATION_H