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68bb20f04f
* WIP * Create globals * Add Read * Name Init * Add LegoCharacter init data * Add define for NULL * Use MxS8 * Add LegoCharacterLOD * WIP CreateROI * Fix * WIP * Match * Match * Match, implement Find * Fix MeshBuilder * Fix * space
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#ifndef ORIENTABLEROI_H
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#define ORIENTABLEROI_H
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#include "decomp.h"
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#include "mxgeometry/mxmatrix.h"
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#include "roi.h"
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#include <windows.h>
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// VTABLE: LEGO1 0x100dbc08
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// SIZE 0xdc
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class OrientableROI : public ROI {
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public:
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enum {
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c_bit1 = 0x01,
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c_bit2 = 0x02
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};
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OrientableROI();
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const float* GetWorldVelocity() const override; // vtable+0x08
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const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
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const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
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virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24
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virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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void WrappedSetLocalTransform(const Matrix4& p_transform);
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void FUN_100a46b0(const Matrix4& p_transform);
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void WrappedVTable0x24(const Matrix4& p_transform);
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void GetLocalTransform(Matrix4& p_transform);
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void FUN_100a58f0(const Matrix4& p_transform);
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void FUN_100a5a30(const Vector3& p_world_velocity);
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const Matrix4& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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OrientableROI* GetParentROI() const { return m_parentROI; }
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void SetParentROI(OrientableROI* p_parentROI) { m_parentROI = p_parentROI; }
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void ToggleUnknown0xd8(BOOL p_enable)
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{
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if (p_enable) {
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m_unk0xd8 |= c_bit1 | c_bit2;
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}
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else {
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m_unk0xd8 &= ~c_bit1;
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}
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}
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protected:
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MxMatrix m_local2world; // 0x10
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BoundingBox m_world_bounding_box; // 0x58
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BoundingBox m_unk0x80; // 0x80
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
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OrientableROI* m_parentROI; // 0xd4
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undefined4 m_unk0xd8; // 0xd8
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};
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// SYNTHETIC: LEGO1 0x100a4630
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// OrientableROI::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100aa2f0
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// OrientableROI::~OrientableROI
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#endif // ORIENTABLEROI_H
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