isle/LEGO1/lego/legoomni/include/legoact2state.h
Christian Semmler 97de164a7f
Implement Infocenter::ReadyWorld (#538)
* Implement Infocenter::ReadyWorld

* Match

* Use TRUE
2024-02-07 21:23:35 +01:00

37 lines
825 B
C++

#ifndef LEGOACT2STATE_H
#define LEGOACT2STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4a70
// SIZE 0x10
class LegoAct2State : public LegoState {
public:
~LegoAct2State() override {}
// FUNCTION: LEGO1 0x1000df80
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0428
return "LegoAct2State";
}
// FUNCTION: LEGO1 0x1000df90
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
}
MxBool VTable0x14() override; // vtable+0x14
// SYNTHETIC: LEGO1 0x1000e040
// LegoAct2State::`scalar deleting destructor'
inline undefined4 GetUnknown0x08() { return m_unk0x08; }
private:
undefined4 m_unk0x08; // 0x08
undefined4 m_unk0x0c; // 0x0c
};
#endif // LEGOACT2STATE_H