mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 20:12:24 -05:00
b17d76c2cc
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
161 lines
3.3 KiB
C++
161 lines
3.3 KiB
C++
#include "radio.h"
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#include "isle_actions.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxcontrolpresenter.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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DECOMP_SIZE_ASSERT(Radio, 0x10)
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// FUNCTION: LEGO1 0x1002c850
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Radio::Radio()
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{
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NotificationManager()->Register(this);
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ControlManager()->Register(this);
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m_unk0x0c = TRUE;
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CreateRadioState();
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}
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// FUNCTION: LEGO1 0x1002c990
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Radio::~Radio()
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{
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if (m_state->IsActive()) {
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BackgroundAudioManager()->Stop();
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m_state->SetActive(FALSE);
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}
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x1002ca30
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MxLong Radio::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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if (m_unk0x0c) {
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switch (((MxNotificationParam&) p_param).GetType()) {
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationClick:
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result = HandleClick((LegoControlManagerEvent&) p_param);
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1002ca70
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void Radio::Play()
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{
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if (!m_state->IsActive()) {
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CurrentWorld();
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MxDSAction action;
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action.SetObjectId(m_state->FUN_1002d090());
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action.SetAtomId(*g_jukeboxScript);
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action.SetLoopCount(1);
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m_audioEnabled = BackgroundAudioManager()->GetEnabled();
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if (!m_audioEnabled) {
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BackgroundAudioManager()->Enable(TRUE);
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}
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BackgroundAudioManager()->PlayMusic(action, 3, 4);
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m_state->SetActive(TRUE);
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}
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}
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// FUNCTION: LEGO1 0x1002cb70
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void Radio::Stop()
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{
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if (m_state->IsActive()) {
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LegoWorld* world = CurrentWorld();
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MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtom(), IsleScript::c_Radio_Ctl);
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if (presenter) {
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presenter->VTable0x6c(0);
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}
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BackgroundAudioManager()->Stop();
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BackgroundAudioManager()->Enable(m_audioEnabled);
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m_state->SetActive(FALSE);
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}
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}
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// FUNCTION: LEGO1 0x1002cbc0
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MxLong Radio::HandleClick(LegoControlManagerEvent& p_param)
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{
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MxDSAction action; // Unused
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MxS32 objectId = p_param.GetClickedObjectId();
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if (objectId == IsleScript::c_Radio_Ctl) {
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if (m_state->IsActive()) {
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Stop();
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}
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else {
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Play();
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}
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if (CurrentWorld()) {
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#ifdef COMPAT_MODE
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MxNotificationParam param(c_notificationEndAction, this);
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CurrentWorld()->Notify(param);
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#else
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CurrentWorld()->Notify(MxNotificationParam(c_notificationType0, this));
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#endif
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}
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1002ccc0
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MxLong Radio::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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if (m_state->IsActive() &&
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m_state->FUN_1002d0c0(p_param.GetAction()->GetAtomId(), p_param.GetAction()->GetObjectId())) {
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(m_state->FUN_1002d090());
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action.SetLoopCount(1);
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BackgroundAudioManager()->PlayMusic(action, 3, 4);
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1002cdc0
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void Radio::Initialize(MxBool p_und)
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{
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if (m_unk0x0c != p_und) {
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m_unk0x0c = p_und;
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CreateRadioState();
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}
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}
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// FUNCTION: LEGO1 0x1002cde0
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void Radio::CreateRadioState()
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{
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LegoGameState* gameState = GameState();
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RadioState* state = (RadioState*) gameState->GetState("RadioState");
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if (state == NULL) {
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state = (RadioState*) gameState->CreateState("RadioState");
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}
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m_state = state;
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}
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