isle/LEGO1/mxvariabletable.cpp
MS 1ae3b07dc2
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool

* More flexible match on module name. Bugfix on blank_or_comment

* Report inexact offset comments in verbose mode. Bugfix for exact regex

* Refactor checkorder into reusable isledecomp module

* Find bad comments in one pass, add awareness of TEMPLATE

* Refactor of state machine to prepare for reccmp integration

* Use isledecomp lib in reccmp

* Build isledecomp in GH actions, fix mypy complaint

* Ensure unit test cpp files will be ignored by reccmp

* Allow multiple offset markers, pep8 cleanup

* Remove unused variable

* Code style, remove unneeded module and TODO

* Final renaming and type hints

* Fix checkorder issues, add GH action and enforce (#2)

* Fix checkorder issues

* Add GH action

* Test error case

* Works

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-11-21 09:44:45 +01:00

96 lines
2.1 KiB
C++

#include "mxvariabletable.h"
// OFFSET: LEGO1 0x100afcd0 TEMPLATE
// MxCollection<MxVariable *>::Compare
// OFFSET: LEGO1 0x100afce0 TEMPLATE
// MxCollection<MxVariable *>::~MxCollection<MxVariable *>
// OFFSET: LEGO1 0x100afd30 TEMPLATE
// MxCollection<MxVariable *>::Destroy
// OFFSET: LEGO1 0x100afd40 TEMPLATE
// MxCollection<MxVariable *>::`scalar deleting destructor'
// OFFSET: LEGO1 0x100afdb0 TEMPLATE
// MxVariableTable::Destroy
// OFFSET: LEGO1 0x100afdc0 TEMPLATE
// MxHashTable<MxVariable *>::Hash
// OFFSET: LEGO1 0x100b0bd0 TEMPLATE
// MxHashTable<MxVariable *>::~MxHashTable<MxVariable *>
// OFFSET: LEGO1 0x100b0ca0 TEMPLATE
// MxHashTable<MxVariable *>::`scalar deleting destructor'
// OFFSET: LEGO1 0x100b7330
MxS8 MxVariableTable::Compare(MxVariable* p_var0, MxVariable* p_var1)
{
return p_var0->GetKey()->Compare(*p_var1->GetKey());
}
// OFFSET: LEGO1 0x100b7370
MxU32 MxVariableTable::Hash(MxVariable* p_var)
{
const char* str = p_var->GetKey()->GetData();
MxU32 value = 0;
for (int i = 0; str[i]; i++) {
value += str[i];
}
return value;
}
// OFFSET: LEGO1 0x100b73a0
void MxVariableTable::SetVariable(const char* p_key, const char* p_value)
{
MxHashTableCursor<MxVariable*> cursor(this);
MxVariable* var = new MxVariable(p_key, p_value);
if (cursor.Find(var)) {
delete var;
cursor.Current(var);
var->SetValue(p_value);
}
else {
MxHashTable<MxVariable*>::Add(var);
}
}
// OFFSET: LEGO1 0x100b7740
void MxVariableTable::SetVariable(MxVariable* p_var)
{
MxHashTableCursor<MxVariable*> cursor(this);
MxBool found = cursor.Find(p_var);
if (found)
cursor.DeleteMatch();
MxHashTable<MxVariable*>::Add(p_var);
}
// OFFSET: LEGO1 0x100b78f0
const char* MxVariableTable::GetVariable(const char* p_key)
{
const char* value = "";
MxHashTableCursor<MxVariable*> cursor(this);
MxVariable* var = new MxVariable(p_key);
MxBool found = cursor.Find(var);
delete var;
if (found) {
cursor.Current(var);
value = var->GetValue()->GetData();
}
return value;
}
// OFFSET: LEGO1 0x100b7ab0 TEMPLATE
// MxHashTable<MxVariable *>::Resize
// OFFSET: LEGO1 0x100b7b80 TEMPLATE
// MxHashTable<MxVariable *>::_NodeInsert