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26 lines
374 B
C++
26 lines
374 B
C++
#include "mxdschunk.h"
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DECOMP_SIZE_ASSERT(MxDSChunk, 0x1c);
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// FUNCTION: LEGO1 0x100be050
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MxDSChunk::MxDSChunk()
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{
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m_flags = 0;
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m_data = NULL;
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m_objectId = -1;
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m_time = 0;
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m_length = 0;
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}
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// FUNCTION: LEGO1 0x100be170
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MxDSChunk::~MxDSChunk()
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{
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if (m_flags & Flag_Bit1)
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delete[] m_data;
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}
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// FUNCTION: LEGO1 0x100be1e0
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MxU32 MxDSChunk::ReturnE()
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{
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return 0xe;
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}
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