isle/LEGO1/mxvariable.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

34 lines
602 B
C++

#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d7498
// SIZE 0x24
class MxVariable {
public:
MxVariable() {}
MxVariable(const char* p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
MxVariable(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
virtual MxString* GetValue();
virtual void SetValue(const char* p_value);
virtual void Destroy();
inline const MxString* GetKey() const { return &m_key; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H