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https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
47 lines
837 B
C++
47 lines
837 B
C++
#include "realtimeview.h"
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#include <math.h>
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// GLOBAL: LEGO1 0x10109598
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float g_userMaxLodPower;
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// GLOBAL: LEGO1 0x10101044
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float g_userMaxBase = 4.0f;
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// GLOBAL: LEGO1 0x10101048
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float g_userMaxLod = 3.6f;
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// GLOBAL: LEGO1 0x1010104c
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float g_partsThreshold = 1000.0f;
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// FUNCTION: LEGO1 0x100a5de0
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void RealtimeView::SetUserMaxLOD(float p_lod)
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{
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g_userMaxLod = p_lod;
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UpdateMaxLOD();
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}
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// FUNCTION: LEGO1 0x100a5df0
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void RealtimeView::SetPartsThreshold(float p_threshold)
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{
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g_partsThreshold = p_threshold;
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}
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// FUNCTION: LEGO1 0x100a5e00
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float RealtimeView::GetUserMaxLOD()
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x100a5e10
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float RealtimeView::GetPartsThreshold()
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{
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return g_partsThreshold;
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}
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// FUNCTION: LEGO1 0x100a5e20
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void RealtimeView::UpdateMaxLOD()
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{
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g_userMaxLodPower = pow(g_userMaxBase, -g_userMaxLod);
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}
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