isle/LEGO1/police.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

30 lines
647 B
C++

#ifndef POLICE_H
#define POLICE_H
#include "legoworld.h"
// VTABLE: LEGO1 0x100d8a80
// SIZE 0x110
// Radio at 0xf8
class Police : public LegoWorld {
public:
Police();
virtual ~Police() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
// FUNCTION: LEGO1 0x1005e1e0
inline virtual const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0450
return "Police";
}
// FUNCTION: LEGO1 0x1005e1f0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Police::ClassName()) || LegoWorld::IsA(p_name);
}
};
#endif // POLICE_H