isle/LEGO1/legoanimationmanager.h
Nathan M Gilbert af1745db18
Implement Helicopter::VTable0xe4 (#243)
Clean up parent classes
2023-10-24 14:37:02 +02:00

39 lines
885 B
C++

#ifndef LEGOANIMATIONMANAGER_H
#define LEGOANIMATIONMANAGER_H
#include "mxcore.h"
// VTABLE 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore
{
public:
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
virtual MxLong Notify(MxParam &p) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x8
// OFFSET: LEGO1 0x1005ec80
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f7508
return "LegoAnimationManager";
}
// OFFSET: LEGO1 0x1005ec90
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, ClassName()) || MxCore::IsA(name);
}
void FUN_1005f6d0(MxBool p);
__declspec(dllexport) static void configureLegoAnimationManager(int param_1);
private:
void Init();
};
#endif // LEGOANIMATIONMANAGER_H