mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-23 22:42:39 -05:00
133 lines
2.2 KiB
C++
133 lines
2.2 KiB
C++
#include "towtrack.h"
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#include "legogamestate.h"
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#include "legovariables.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include "mxvariabletable.h"
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#include "towtrackmissionstate.h"
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DECOMP_SIZE_ASSERT(TowTrack, 0x180)
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// FUNCTION: LEGO1 0x1004c720
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TowTrack::TowTrack()
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{
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m_unk0x168 = 0;
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m_unk0x16a = -1;
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m_state = NULL;
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m_unk0x16c = 0;
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m_unk0x170 = -1;
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m_unk0x16e = 0;
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m_unk0x174 = -1;
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m_unk0x13c = 40.0;
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m_unk0x178 = 1.0;
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}
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// FUNCTION: LEGO1 0x1004c9e0
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// FUNCTION: BETA10 0x100f6bf1
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MxResult TowTrack::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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if (result == SUCCESS) {
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m_world = CurrentWorld();
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if (m_world) {
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m_world->Add(this);
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}
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m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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if (!m_state) {
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m_state = new TowTrackMissionState();
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m_state->m_unk0x08 = 0;
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GameState()->RegisterState(m_state);
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}
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}
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VariableTable()->SetVariable(g_varTOWFUEL, "1.0");
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m_unk0x178 = 1.0;
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m_time = Timer()->GetTime();
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return result;
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}
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// STUB: LEGO1 0x1004cb10
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void TowTrack::VTable0x70(float p_float)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1004cc40
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void TowTrack::CreateState()
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{
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m_state = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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if (m_state == NULL) {
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m_state = (TowTrackMissionState*) GameState()->CreateState("TowTrackMissionState");
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}
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}
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// STUB: LEGO1 0x1004cc80
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MxLong TowTrack::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1004cd30
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MxU32 TowTrack::VTable0xd8(LegoEndAnimNotificationParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1004d330
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MxU32 TowTrack::VTable0xdc(MxType19NotificationParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1004d690
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MxU32 TowTrack::VTable0xcc()
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1004d8f0
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void TowTrack::VTable0xe4()
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{
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// TODO
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}
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// STUB: LEGO1 0x1004d9e0
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MxU32 TowTrack::VTable0xd4(LegoControlManagerEvent& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1004dab0
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void TowTrack::FUN_1004dab0()
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{
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// TODO
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}
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// STUB: LEGO1 0x1004dad0
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void TowTrack::FUN_1004dad0()
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{
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// TODO
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}
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// STUB: LEGO1 0x1004db10
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void TowTrack::FUN_1004db10()
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{
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// TODO
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}
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// STUB: LEGO1 0x1004dbe0
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void TowTrack::FUN_1004dbe0()
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{
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// TODO
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}
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