mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-18 12:02:54 -05:00
6885abdc78
* Implement/match LegoROI::FUN_100a9dd0 * Implement/match LegoROI::FUN_100a9cf0
408 lines
9.4 KiB
C++
408 lines
9.4 KiB
C++
|
|
#include "legolod.h"
|
|
|
|
#include "geom/legomesh.h"
|
|
#include "legoroi.h"
|
|
#include "misc/legocontainer.h"
|
|
#include "misc/legostorage.h"
|
|
#include "tgl/d3drm/impl.h"
|
|
|
|
DECOMP_SIZE_ASSERT(LODObject, 0x04)
|
|
DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
|
|
DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
|
|
DECOMP_SIZE_ASSERT(LegoLOD::Mesh, 0x08)
|
|
|
|
// GLOBAL: LEGO1 0x101013d4
|
|
LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
|
|
|
|
// GLOBAL: LEGO1 0x101013dc
|
|
const char* g_unk0x101013dc = "inh";
|
|
|
|
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
|
|
inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh);
|
|
|
|
// FUNCTION: LEGO1 0x100aa380
|
|
LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
|
|
{
|
|
if (g_unk0x101013d4 == NULL) {
|
|
GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
|
|
}
|
|
|
|
m_melems = NULL;
|
|
m_numMeshes = 0;
|
|
m_numVertices = 0;
|
|
m_numPolys = 0;
|
|
m_unk0x1c = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa450
|
|
LegoLOD::~LegoLOD()
|
|
{
|
|
if (m_numMeshes && m_melems != NULL) {
|
|
for (LegoU32 i = 0; i < m_numMeshes; i++) {
|
|
if (m_melems[i].m_tglMesh != NULL) {
|
|
delete m_melems[i].m_tglMesh;
|
|
m_melems[i].m_tglMesh = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_melems) {
|
|
delete[] m_melems;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa510
|
|
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
|
|
{
|
|
float(*normals)[3] = NULL;
|
|
float(*vertices)[3] = NULL;
|
|
float(*textureVertices)[2] = NULL;
|
|
LegoS32 numVerts = 0;
|
|
LegoS32 numNormals = 0;
|
|
LegoS32 numTextureVertices = 0;
|
|
LegoMesh* mesh = NULL;
|
|
LegoU32(*polyIndices)[3] = NULL;
|
|
LegoU32(*textureIndices)[3] = NULL;
|
|
LegoTextureInfo* textureInfo = NULL;
|
|
|
|
LegoU32 i, meshUnd1, meshUnd2, tempNumVertsAndNormals;
|
|
unsigned char paletteEntries[256];
|
|
|
|
if (p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (GetUnknown0x08Test4()) {
|
|
return SUCCESS;
|
|
}
|
|
|
|
m_meshBuilder = p_renderer->CreateMeshBuilder();
|
|
|
|
if (p_storage->Read(&m_numMeshes, sizeof(m_numMeshes)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (m_numMeshes == 0) {
|
|
ClearFlag(c_bit4);
|
|
return SUCCESS;
|
|
}
|
|
|
|
SetFlag(c_bit4);
|
|
|
|
m_melems = new Mesh[m_numMeshes];
|
|
memset(m_melems, 0, sizeof(*m_melems) * m_numMeshes);
|
|
|
|
meshUnd1 = m_numMeshes - 1;
|
|
meshUnd2 = 0;
|
|
|
|
if (p_storage->Read(&tempNumVertsAndNormals, sizeof(tempNumVertsAndNormals)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
numVerts = *((LegoU16*) &tempNumVertsAndNormals) & MAXSHORT;
|
|
numNormals = (*((LegoU16*) &tempNumVertsAndNormals + 1) >> 1) & MAXSHORT;
|
|
|
|
if (p_storage->Read(&numTextureVertices, sizeof(numTextureVertices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (numVerts > 0) {
|
|
vertices = new float[numVerts][sizeOfArray(*vertices)];
|
|
if (p_storage->Read(vertices, numVerts * sizeof(*vertices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
if (numNormals > 0) {
|
|
normals = new float[numNormals][sizeOfArray(*normals)];
|
|
if (p_storage->Read(normals, numNormals * sizeof(*normals)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
if (numTextureVertices > 0) {
|
|
textureVertices = new float[numTextureVertices][sizeOfArray(*textureVertices)];
|
|
if (p_storage->Read(textureVertices, numTextureVertices * sizeof(*textureVertices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < m_numMeshes; i++) {
|
|
LegoU32 numPolys, numVertices, numTextureIndices, meshIndex;
|
|
const LegoChar *textureName, *materialName;
|
|
Tgl::ShadingModel shadingModel;
|
|
|
|
if (p_storage->Read(&numPolys, 2) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
m_numPolys += numPolys & USHRT_MAX;
|
|
|
|
if (p_storage->Read(&numVertices, 2) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
polyIndices = new LegoU32[numPolys & USHRT_MAX][sizeOfArray(*polyIndices)];
|
|
if (p_storage->Read(polyIndices, (numPolys & USHRT_MAX) * sizeof(*polyIndices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (p_storage->Read(&numTextureIndices, sizeof(numTextureIndices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (numTextureIndices > 0) {
|
|
textureIndices = new LegoU32[numPolys & USHRT_MAX][sizeOfArray(*textureIndices)];
|
|
if (p_storage->Read(textureIndices, (numPolys & USHRT_MAX) * sizeof(*textureIndices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
else {
|
|
textureIndices = NULL;
|
|
}
|
|
|
|
mesh = new LegoMesh();
|
|
|
|
if (mesh->Read(p_storage) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
switch (mesh->GetShading()) {
|
|
case LegoMesh::e_flat:
|
|
shadingModel = Tgl::Flat;
|
|
break;
|
|
case LegoMesh::e_wireframe:
|
|
shadingModel = Tgl::Wireframe;
|
|
break;
|
|
default:
|
|
shadingModel = Tgl::Gouraud;
|
|
}
|
|
|
|
m_numVertices += numVertices & USHRT_MAX;
|
|
|
|
textureName = mesh->GetTextureName();
|
|
materialName = mesh->GetMaterialName();
|
|
|
|
if (FUN_100aae20(textureName) || FUN_100aae20(materialName)) {
|
|
meshIndex = meshUnd1;
|
|
meshUnd1--;
|
|
}
|
|
else {
|
|
meshIndex = meshUnd2;
|
|
meshUnd2++;
|
|
}
|
|
|
|
m_melems[meshIndex].m_tglMesh = m_meshBuilder->CreateMesh(
|
|
numPolys & USHRT_MAX,
|
|
numVertices & USHRT_MAX,
|
|
vertices,
|
|
normals,
|
|
textureVertices,
|
|
polyIndices,
|
|
textureIndices,
|
|
shadingModel
|
|
);
|
|
|
|
if (m_melems[meshIndex].m_tglMesh == NULL) {
|
|
goto done;
|
|
}
|
|
|
|
m_melems[meshIndex].m_tglMesh->SetShadingModel(shadingModel);
|
|
|
|
if (textureName != NULL) {
|
|
if (mesh->GetUnknown0x21()) {
|
|
LegoROI::FUN_100a9cf0(textureName, paletteEntries, sizeOfArray(paletteEntries));
|
|
}
|
|
|
|
textureInfo = p_textureContainer->Get(mesh->GetTextureName());
|
|
|
|
if (textureInfo == NULL) {
|
|
goto done;
|
|
}
|
|
|
|
m_melems[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
|
|
LegoTextureInfo::SetGroupTexture(m_melems[meshIndex].m_tglMesh, textureInfo);
|
|
m_melems[meshIndex].m_unk0x04 = TRUE;
|
|
}
|
|
else {
|
|
LegoFloat red = 1.0F;
|
|
LegoFloat green = 0.0F;
|
|
LegoFloat blue = 1.0F;
|
|
LegoFloat alpha = 0.0F;
|
|
|
|
if (mesh->GetUnknown0x21()) {
|
|
LegoROI::FUN_100a9bf0(materialName, red, green, blue, alpha);
|
|
}
|
|
else {
|
|
red = mesh->GetColor().GetRed() / 255.0;
|
|
green = mesh->GetColor().GetGreen() / 255.0;
|
|
blue = mesh->GetColor().GetBlue() / 255.0;
|
|
alpha = mesh->GetAlpha();
|
|
}
|
|
|
|
m_melems[meshIndex].m_tglMesh->SetColor(red, green, blue, alpha);
|
|
}
|
|
|
|
if (mesh->GetUnknown0x0d() > 0) {
|
|
IDirect3DRMMesh* mesh;
|
|
D3DRMGROUPINDEX index;
|
|
GetMeshData(mesh, index, m_melems[meshIndex].m_tglMesh);
|
|
mesh->SetGroupMaterial(index, g_unk0x101013d4);
|
|
}
|
|
|
|
if (mesh != NULL) {
|
|
delete mesh;
|
|
mesh = NULL;
|
|
}
|
|
if (polyIndices != NULL) {
|
|
delete[] polyIndices;
|
|
polyIndices = NULL;
|
|
}
|
|
if (textureIndices != NULL) {
|
|
delete[] textureIndices;
|
|
textureIndices = NULL;
|
|
}
|
|
}
|
|
|
|
m_unk0x1c = meshUnd2;
|
|
|
|
if (textureVertices != NULL) {
|
|
delete[] textureVertices;
|
|
}
|
|
if (normals != NULL) {
|
|
delete[] normals;
|
|
}
|
|
if (vertices != NULL) {
|
|
delete[] vertices;
|
|
}
|
|
|
|
return SUCCESS;
|
|
|
|
done:
|
|
if (normals != NULL) {
|
|
delete[] normals;
|
|
}
|
|
if (vertices != NULL) {
|
|
delete[] vertices;
|
|
}
|
|
if (textureVertices != NULL) {
|
|
delete[] textureVertices;
|
|
}
|
|
if (mesh != NULL) {
|
|
delete mesh;
|
|
}
|
|
if (polyIndices != NULL) {
|
|
delete[] polyIndices;
|
|
}
|
|
if (textureIndices != NULL) {
|
|
delete[] textureIndices;
|
|
}
|
|
|
|
return FAILURE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aabb0
|
|
LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
|
|
{
|
|
LegoLOD* dupLod = new LegoLOD(p_renderer);
|
|
|
|
dupLod->m_meshBuilder = m_meshBuilder->Clone();
|
|
dupLod->m_melems = new Mesh[m_numMeshes];
|
|
|
|
for (LegoU32 i = 0; i < m_numMeshes; i++) {
|
|
dupLod->m_melems[i].m_tglMesh = m_melems[i].m_tglMesh->ShallowClone(dupLod->m_meshBuilder);
|
|
dupLod->m_melems[i].m_unk0x04 = m_melems[i].m_unk0x04;
|
|
}
|
|
|
|
dupLod->m_unk0x08 = m_unk0x08;
|
|
dupLod->m_numMeshes = m_numMeshes;
|
|
dupLod->m_numVertices = m_numVertices;
|
|
dupLod->m_numPolys = m_numPolys;
|
|
dupLod->m_unk0x1c = m_unk0x1c;
|
|
|
|
return dupLod;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aacb0
|
|
LegoResult LegoLOD::FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
|
{
|
|
for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
|
|
if (!m_melems[i].m_unk0x04) {
|
|
m_melems[i].m_tglMesh->SetColor(p_red, p_green, p_blue, p_alpha);
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aad00
|
|
LegoResult LegoLOD::FUN_100aad00(LegoTextureInfo* p_textureInfo)
|
|
{
|
|
for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
|
|
if (m_melems[i].m_unk0x04) {
|
|
LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
|
|
m_melems[i].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
|
|
m_melems[i].m_unk0x04 = TRUE;
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aad70
|
|
LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
|
|
{
|
|
for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
|
|
if (m_melems[i].m_unk0x04) {
|
|
LegoTextureInfo::SetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo);
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aadc0
|
|
LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
|
|
{
|
|
for (LegoU32 i = m_unk0x1c; i < m_numMeshes; i++) {
|
|
if (m_melems[i].m_unk0x04) {
|
|
if (LegoTextureInfo::GetGroupTexture(m_melems[i].m_tglMesh, p_textureInfo) == TRUE) {
|
|
return SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FAILURE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aae20
|
|
LegoBool LegoLOD::FUN_100aae20(const LegoChar* p_name)
|
|
{
|
|
if (p_name != NULL) {
|
|
if (!strnicmp(p_name, g_unk0x101013dc, strlen(g_unk0x101013dc))) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aae60
|
|
// FUNCTION: BETA10 0x1018e50f
|
|
void LegoLOD::FUN_100aae60()
|
|
{
|
|
m_unk0x1c = 0;
|
|
}
|
|
|
|
inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
|
|
{
|
|
mesh = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupMesh;
|
|
index = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupIndex;
|
|
return FALSE;
|
|
}
|
|
|
|
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
|
|
{
|
|
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
|
|
}
|